Whitelist Application
Section 1/4 - Out of Character Information
Section 1/4 - Out of Character Information
Minecraft Username(s):
Doizu
Full UUID for your MineCraft account(s) (Found here):
8aeac74c - f3f4 - 4d65 - 8f6d - b3d39a94adc4
Age:
17
Have you read the server rules? (Found here)
Yep
Do you agree with the server rules?
Yes
How did you hear about Tale of Banners?


Do you have any previous roleplay experience?
(Please give examples, no experience is acceptable)
Yep, Elysium and Aethier
Additional Information: (If any)
Nope
Section 2/4 - Terms & Definitions
Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).
Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).
What do you define as roleplaying?
An imaginative form of play where one's fantasies are experienced through pretending to be a character in a (typically) fictional setting.
Describe the term ‘powergaming’ in your own words:
Having a character perform superhuman actions despite having no physical/magical alterations which'd reasonably justify such.
Describe the term ‘metagaming’ in your own words:
Using information gleamed out of character during a roleplay, despite this character not having learnt such legitimitely.
What is a "Mary-Sue" character?
Aun unrealistic character with no physical, nor mental, flaws.
What does the abbreviation ‘OOC’ mean & when should this be used?
"Out of Character", this should be used when a person is merely spectating a roleplay/exploring and not taking part in the world for a period of time (the person is not in character).
Section 3/4 - Character Creation
Here you will create an example character that could exist in the server’s history and lore.
Here you will create an example character that could exist in the server’s history and lore.
Provide us with an in-game screenshot of your character’s skin.

Name:
Eneyde
Age:
19
Culture:
Oserian
Can your character read and write?:
Yes
Story & Biography (please go into detail, we recommend two paragraphs but expect at least one. Please outline character history, personality traits and the things that make your character unique. Have fun with this section!)
Despite how far Eneyde's devout fidelity to 'The One' reaches, this was not the God of either of her two parents. Her father, a cowardly infantryman, deserted the miltary after only a short few months of service. Beforehand, he had been a drunk, a sinner often seen in stocks or recovering from jail fever. Armed with only a smoother tongue than such a man deserved, he owed many debts of which even a King would struggle to pay. Soon enough, to repay these debts he turned to petty thievery, pawning off small items of interest. The larger ones he'd drawn from loan sharks, however, were unpayable. They demanded a greater sum of money with each day of interest, and when he couldn't pay, left him bloody and beaten on the street. Penniless, sore and entirely too sober, he realised his only relief would be in the military.
Among his fellow men, however, he was clearly the weakest of the lot. His shakey hands couldn't pull back a bowstring, his crummy eyesight couldn't even spot a target further than 50 metres. Mocked and bullied, he left his camp before even seeing battle, and turned to the wilderness of the swamps- resigned, wanting only peace and the quiet of nature before he would succumb to the fauna surrounding him. Deep in the marsh, however, he found not his spineless demise, but instead a young maiden foraging for herbs in the ferns. Pale and scrawny, with mud-dyed hair and peeping, black eyes, she had at first tried to attack him with a shiv. The two wrestled for a while, each matching the strength of the other, until both collapsed into the overgrowth as dusk swept the skies clean. Too exhausted to continue fighting, they both came to a truce. The woman had been outcasted from her tribe, and was now attempting to survive on her own. Eneyde's father confessed how he'd deserted, and had no where to go but deeper into the bog. Deciding they'd survive better with each other than without, they compromised. Soon, the two would grow closer- from enemies to friends, then from friends to lovers. They had Eneyde in a small hut they'd built together.
Eneyde's mother was weakened by the birth, the unsanitary environment in which Eneyde had been born taking a toll on her already malnutritioned body. She passed some years later, living only to see Eneyde's third birthday. Her father struggled on his own, however managed best as he could, teaching his daughter what he could about the wilderness around. They lived quietly for some time, until Eneyde's ninth. He had decided to take her with him on her first hunting trip, armed with flint spears and ropes crafted from vines. Deep into the marsh, however, Eneyde had been trying to spear a fieldmouse in the reeds when a faint hissing rippled on the water. She stepped back, and turned to beckon for her father when a snake lashed out from the river. He came running when he heard her scream, as Eneyde backed herself into the mud, kicking at the ground and batting the snake away with the shaft of her spear. Her father ran towards her, and attempted to trap the snake's neck under his foot, yet made a brave misjudgement. The snake coiled itself around his ankle, and sunk its fangs deep into his calf. Pumped full of adreniline, he stabbed the creature with the end of his spear to kill it. His health rappidly began deteriorating that evening, however. The venom from the snake was slowly leeching the life from him. Eneyde brought him medicine, however had no real knowledge on how to treat the bite, and could only watch as her father slowly, and painfully, began to die. He made one last attempt to save his daughter, however, and resorted to writing for the first time in years. His spelling was sloppy, his hand shaken and writing barely legible, yet he adressed a letter and gave it to his daughter to deliver. He described a route for her to follow, a way out of the marsh, and a village that had been near to where his camp was previously situated. He told her to take all of the supplies in the hut, and to leave for that village. She was to give the letter to whomsoever ran the church there, and let them take care of the rest.
Eneyde was fortunate enough to be taken in by the church, taught how to read and right so that she may better understand The One. Ever since, she has been devout and grateful for her God and the Church in general; Apologetic for her father's sins, yet hoping that his final acts brought him some mercy in the afterlife.
Section 4/4 - Open-ended questions
Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.
Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.
Question 2
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?
Witnessing the plight of the fellow man, the poverly circumstances of these refugees, Eneyde felt as though her conscience (amended by her morality) took presidence over need for personal and material wealth. As her caravan paved a dirt road through the campsite, she flicked through her journal, skimming the inventory list on what she could afford to give away without being of great hinderence to her profit. When it became clear that, if she truly wished to help the unfortunates who had been wasted by The Exile, she'd make no profit (nay, it'd instead be of a great hinderence to her funds), Eneyde merely made her prayer and stopped at the edge of the camp. There, she'd put out the most useful wares for people to take, free of charge; bowls, jugs, sleeping rolls, furs. She kept only the bare minimum which she needed to sell in order to afford food and shelter for that month.
Question 3
You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...
Eneyde's eyes lingered upon the 'food' which the crone offered, suspicion painting her gliding frown. Perhaps it'd been too long since she'd lived upon the banks of the marsh, and yet, as her gaze followed the clam's greyish, oozing mush dribbling between the crone's fingers, the 'food' which she offered was far too unfamiliar to Eneyde; she'd lived here, on the banks of the marsh, for several years, and perhaps the dreary passing of time had worn down those memories of her early life, yet the clam was nothing like anything she'd seen before. Breathing a sigh of faint wanting, Eneyde choicedly dismissed the crone's offer with a polite, yet weary, smile. "Then I shall pass, friend. Forgive me for the trouble."
Question 5
You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?
Her fingers lightly fumbled with the beads which she'd hung around her neck as her lips whispered a prayer into the storm. Perhaps The One's influence could present Eneyde with a more neighbourly reaction, for if she was spurned from this village, she was sure she'd die here in the frozen wastes.