City of Grand Designs
City of Grand Designs
Seated in the County of Karn, nested in the Duchy of Avendale, Dunsgate stands as the greatest city of the Oserians, and the source of their power. The founding of Dunsgate can be debated depending on what you consider to be modern Dunsgate. The city’s most ancient past belongs to Sin Kath, and its present, to the Kingdom of Oseria. This once great city has been marred by death and despair, as recent events have brought Dunsgate back from its shining position of power.
Ancient history in blood
The first mention of the region that would become Dunsgate, was the first stories of an ancient city called “Sin Kath.” Krelag’s conquest, although never reaching this city, first put it on the lips of the northerners. According to northern legend, this city was a free an independent settlement, full of early tribal peoples similar to northerners, people that performed rituals to their gods, much darker than most. Not much recorded history of Sin Kath remains, with the city being sacked in the year 300 B.T. by the “Yaelk” Nomads of the plains and deserts. The city was only protected by small wooden defences, and all that was left was piles of ashes, and bones of the dead. The only legacies left by this ancient city are the studies that produced the wall that lies in ruins to the west, and the catacombs full of dark secret beneath the city.
The Yaelk would occupy the region for the next few decades, raiding the smaller settlements around the region. The city of Sin Kath was but a memory at this point, with no hope of return. In the year 186 B.T., the combined forces of The Kingdom of Valdarr and the Grand Kingdom of Moriva gathered an army and wiped out the threat of the Yaelk Tribes, forcing them to move southwards. The area laid devoid of real inhabitants apart from Morivan claims for a few decades after this, until the arrival of the Oserians.
The Oserian Migration
Several years later, in the year 110 B.T., the first Oserians migrated to the spot where Sin Kath once stood. A minor rebellion led by Lord Dunn against the Jarl of Flintswood had forced them to migrate west, out of their traditional home. These settlers built on the long since swept ashes of Sin Kath, a new logging settlement. The settlement was noted for the leader of the Oserians at the time, Lord Dunn, and his small wooden wall placed around the city in near record time. This led to the creation of a fairly complexly decorated gate near the river, right on the edge of the bridge where the settlement sat. This gate became the location’s namesake, Dunn’s Gate.
King Ardyn the Uniter of the North, along with his friend and ally Baldyr the Builder, studied the ancient ruins upon which their new small logging enterprise sat. Baldyr’s expeditions found evidence of great walls that used to protect Sin Kath against nomads and plunderers for years, massive constructions that would make his previous work look dwarflike. He used the knowledge he gained to build a great wall to the settlement’s west, between the new “Dunn’s Gate”, and the ever expanding Kingdom of Moriva, a growing threat on the border.
The Seat of Power
Over the years, Dunsgate would become the powerhouse of Oseria, seating its rulers, starting its rebellions, housing its finest shops, and its greatest people. The greatest majority of wealth passed through the city, leaving it rife with crime, and with trade. The city would last through sieges from the Drahl, the Korsians, and from the northerners, shining as a beacon to the people of Oseria.
For most of history the capital of Dunsgate, which is located in the duchy of Avendale, has stood against rebellion and war. It has endured siege, famine and all while maintaining its status as the largest city in Oseria for the majority of the Oserian people’s early history. This has caused much centralization in northern Oseria. If there is anything important going on it's usually in the north. Northern Oserians are often distinguished by dialect and customs often preferring different kinds of foods and preparation methods to those of the south.
Dunsgate city, the center of the Oserian culture and religion. It is the most important place for the Oserians, as it is where they have evolved into what they are today. Several historical events, architectural wonders, and breakthroughs have taken place here. It has also always been the historical central location for the religion of the Path of the One.
Rebellions in Oseria
After a prolonged famine and other political problems around 487 A.T., the noble house of Karvin took up arms and declared their duchy of Oakenbri independent. Due to several poor leadership decisions, the imperial army suffered several devastating losses. With manpower dwindling the rebellious House Karvin was poised to take the capital of Dunsgate and the throne. Balor the Rebel hears of a rebellion happening in Oseria. He is hired by Garrus Roth to slaughter the Karvin forces that have taken the land rebelling against the ruling House Roth. The Northern army combined with the force of house Roth amasses to take out the Karvin men in Oseria. In a few swift and brutal attacks they slaughter the Karvin bannermen, leaving the Karvins themselves defenceless. House Roth finishes off the job by killing all the men of house Karvin. Thanks to the timely aid from the northern states, the imperial house of Roth was saved.
In 510 A.T. the peasants began their own revolution. After the Oserian realms first rebellion, the ruling house of Roth was in a dire position. There were little recruits to be found for the army, and food had become scarce. The people of Oseria were upset and had had enough. What followed was a series of bloody violent wars dubbed “The Oserian Peasant Revolt”. Lower classes of the realms took up arms against the rulers. Old nobility became replaced by a new ruling class, and the empire dissolved into three minor kingdoms squabbling over the title of “Grand King”.
The Wars of Oseria
Several wars have affected the people of Dunsgate throughout the cities history.
252 A.T. The first major conflict after the Oserians settled the region was several skirmishes with the North upon their claiming of independence. The internal conflicts prevent any major army from facing the Oserians, and the city of Dunsgate escapes heavy conflict.
286 A.T. The second conflict the Oserians were involved in was the holy war for Elsewhine Basin. Heavy fighting took place on the wall to the west of Dunsgate, and the city's population dropped slightly, with an astounding victory
312 A.T.It wasn’t long until the Northern Kingdoms found themselves at the end of the Oserian blade. Dunsgate would be untouched by the war that saw the Oserians subjugate the North that once ruled them.
342 A.T. The Oserians had a disagreement with the ruler of Korsia, leading to a series of wars and skirmishes that lasted for a long period of Oseria’s history. Twice, the city of Dunsgate would see its western wall fend off the Korsians. The wall was crumbling at this stage, and by the third siege, it fell completely, leaving the Korsians to start invading the city. The watch was ready, luckily, and fended the invaders off. These skirmishes and wars would last until 410 A.T.
In 587 A.T., after the dissolution of the Oserian Empire, the Ruler of Avendale, and consequently, Dunsgate, sent forces to Tarishaw after their recent weaknesses. This would be a swift war that saw no action in Dunsgate.
In 655 A.T. discussions between Avendale and Oakenbri broke down. The disagreement was solved on the battlefield, with a swift victory for avendale, and no damage to Dunsgate.
776 A.T. saw the Korsians invade southern Oseria, but the Oserian kingdom was able to fend them off. Dunsgate saw no significant conflict at this time.
959 A.T. The Oserians would push into the north in an effort to subjugate the north once more. These efforts were short lived, when the great death hit the city.
The Great Death knocks
In 965 A.T., the Oserian people struggled to recollect themselves after war and famine, when their god decided to further test them. As the Oserian Grand Kingdom was trying its best to rebuild, “The Great Death” arrived. Oseria was the greatest sufferer on the continent, with the entire population of Dunsgate that did not leave the city being wiped off the map. A strict quarantine was put in place, until the plague had subsided. It flared up occasionally, but the city of Dunsgate remained mostly untouched after the first contact. Dunsgate’s graveyards filled quickly, to the point where a new area of crypts was made to place the dead.
After the city had been run through by the plague, the citizens rebuilt over its corpse. The buildup after the plague has led to a small era of relative peace and quiet for the Oserians, quite rare in their history. The only problems that the city has faced recently are due to an enormous blizzard that has terrorized the north. The northerners evacuated and formed an encampment on the outskirts of the city. The residents of this encampment have had tensions with the Oserians, and caused new problems.
Powers of today
What and who drives the cities modern politics, along with its citizens.
Established in 906 A.T., the city watch is run and funded by the Marshal of Oseria. The men of the watch are responsible for guarding Dunsgate and the nearby countryside. The office of the watch is used for the posting and claiming of bounties. All guardsmen of the city are allowed accompaniment by a city watch member. To enforce the law of the city, public executions are common practice, as well as the use of the pillory.
Little is known of the inquisition. After their founding during the crusade in Elsewhine basin, their members established the building that stands in dunsgate. Their function is virtually unknown, but it is said that they truly run things.
A northern campground has recently sprung up outside the city, with their new king Kervin Longwinter at the center. The great blizzard ‘Rithgar’ has made the north uninhabitable for the time being, and the northerners have begun to have their influence on the city.
Prominent figures through history to now.
Kharvas the Khuar, Sacker of Sin Kath. Kharvas was responsible for burning Sin Kath to the ground.
Lord Dunn was the founder of the city and led the first group of Oserians to the region. He began the city as a logging camp with only minor fortifications, along with a bridge with a gate.
Baldyr the Builder, created the western wall and ventured into the Sin Kath ruins.
Kin Ardyn the Uniter, allowed the Oserians to migrate and gave his assistance to Baldyr.
House Roth, Garrus Roth, King of Oseria during the War of the Oakenbrian Secession. Roth lost most battles, but received imperial support from the north, and won the war.
House Karvin, The Patriarch of House Karvin, the Duke of Oakenbri during the War of Oakenbrian Secession. Karvin won most of the battles but failed after the support from Balor the rebel arrived. House Karvin was nearly wiped out of existence.
Balor the Rebel heard of the rebellion happening in Oseria. He is hired by Garrus Roth to slaughter the Karvin forces that have taken the land rebelling against the ruling House Roth. They slaughtered the Karvins together. Shortly afterward, the north is given independence.
Henry Savos built a mine to the south of Dunsgate that facilitated the construction and repair of the new stone walls closer to the city. His mine was shut down shortly after his death.
St. Rothmund preached to the Yaelk of Southern Oseria, and was declared a saint. A church was built in Dunsgate to honor him.
Baldwin Roth Clements, newly crowned king of Oseria.
Pontiff Francis Goodwyn, Pontiff of Oseria.
The Grand Design
Several structures of note lie around Dunsgate, collecting themselves over the years in interesting fashions. Castles, monasteries, great walls, large ruins, and more all claim the city as their point of origin. Dunsgate is well known for the leaps and bounds in architectural technology that have taken place there.
Castle Kargan is the first of such structures. It originally began as a simple wooden crossing in Dunsgate, connecting the two pieces of land over the river. Dunsgate crossing eventually received significant reinforcements when the Holy Empire of Tsarra began its massive construction projects.
Windspeak Abbey, located on the northern mountains of the Oserian Plains, stands as another point of interest looking over Dunsgate. It sits on the border of the Melting Lands on the mountainside overlooking the entirety of Dunsgate and has been the living residence of the Emissary for many years.
Savos’ Mine lies on the southern edge of the city. Originally built as a structure to facilitate the repair of the walls, it was shut down shortly after its owner and founder died. The structure within still remains one of the most prominent examples of technology in history.
The Church of St. Rothmund was built shortly after he began spreading the word of The One to the Yaelk of Southern Oseria. After his death from the nomads, he was declared a saint, and the church built on the small chapel that stood before.
The Oserian Battle Games, originally the Oserian War Games, have earned their bloody place in Dunsgate history as the site of many peasants favorite events. The Arena in the center would occasionally host executions of criminals. The Arena area was first constructed out of a small sand pit that the locals would fistfight in, that eventually turned to dueling, and later to full on battles.
Another notable structure lies beneath the city. The sewers beneath dunsgate call themselves home to many a criminal inside the city. These sewers once were home to the finest system of plumbing in Esna, but have fallen into disrepair.