Felix's Whitelist Application | Tale of Banners Roleplaying Community Forum

Felix's Whitelist Application


New Member
Apr 18, 2021
United States
Minecraft Username(s):

Full UUID for your MineCraft account(s) (Found here):

What is your age?
(We need to know this as our server has an age restriction)


Have you read the server rules? (Found here)

Do you agree with the server rules?

How did you hear about Tale of Banners?
Googled "minecraft medieval rp"

Do you have any previous roleplay experience?
(Please give examples, no experience is acceptable)

3 Years private group TTRPG with extensive roleplay focus (Ongoing)
3 Years Gmod Semi-Serious CWRP (Concluded)
2 Months on/off DnD one-offs (Concluded)

Additional Information: (If any)

Section 2/4 - Terms & Definitions

Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).

What do you define as roleplaying?
Interaction between two characters typically operated by their own individuals, or a sense of immersive self-roleplay based upon one character.

Describe the term ‘powergaming’ in your own words:
Using unfair, often illegal advantages over others to maintain dominance.

Describe the term ‘metagaming’ in your own words:
Using information gained OOCly to act in character, and influencing behaviour in-character using OOC actions.

What is a "Mary-Sue" character?
A character that has no ability to fail, or a character with no personality flaws, regardless if they fail physically.

What does the abbreviation ‘OOC’ mean & when should this be used?
Out of Character, when referring to actions not done in roleplay, or the real world.

Section 3/4 - Character Creation
Here you will create an example character that could exist in the server’s history and lore.

Provide us with an in-game screenshot of your character’s skin.

Dax Webber



Can your character read and write?:

Story & Biography
Dax was born to Oserian parents in a small, unmarked village in the northern territories. His mother was a prostitute, barely finding ends meet as the Great Death met its final days. She attempted to rid of Dax by leaving him for death, but was interrupted by a traveling tailor.
The tailor, a man by the name of Martin Webber, took the boy and traveled back to his home in Osteria. The baby was given the name of Dax, and was raised for 12 years until Martin’s untimely death in 994 AT. Without friends or family to care for him, Dax was forced out of his home. He left the village he was raised in and traveled Osteria alone, nearly succumbing to death at the hands of nature without proper knowledge to care for himself. After suffering from infection during this time, he lost his ability to speak. Dax eventually avoided death by thieving off wanderers and small village markets, never staying in the same place for long.
Over time, Dax found and worked small legitimate jobs. As a farm hand most of the time, or through cleaning and other small dirty tasks. Despite finding work, Dax continued to move around as much as possible, hopping from job to job across villages. His inability to communicate effectively landed him into trouble often, making jobs sometimes impossibly difficult. Whenever he couldn’t find work, he would revert to petty thievery. On only a few occasions did he find himself in danger of punishment, and has incurred injury as a result most of the time.
When Dax turned 17 he began to travel further south, in search of meaning that had been absent in his life for four years. By unfortunate circumstance, he was captured and imprisoned for several months just weeks into his journey. While initially on ticket to be harshly executed for stealing from a merchant, pity was given in lieu of his age. When Dax was finally released, he resumed his long journey, and had turned 18 along the way.

Dax learned a mild manner from his father, which stuck with him during his initial journey as a child. He rarely grew angry, and rarely spoke against others. His targets of theft were always, as far as he was able to recognize, those who were well off regardless of Dax’s actions. He was always fond of culture, especially those of Korsia, of whom he did not meet many. When Dax lost his voice, his mannerisms changed little. Though he was unable to express it, he remained the kind individual he was prior.
By the time he turned 18, Dax had collected a wealth of knowledge about the physical world around him. He understood the inner workings of his environment, and admired the ecosystems he encountered along his journeys. Despite being very capable of stealing coin for a night at an inn, Dax made a habit of sleeping outdoors, often at the edges of village limits. He wouldn’t do what he did not need to, which encompassed theft.
In search of his greater purpose, Dax has begun to spend less time alone, making effort to travel deeper into cities beyond their borders, and exploring the wonders of these towns. He remains yet quiet and reserved, avoiding interaction until necessary. Not particularly out of introversion, but out of avoiding regret. Dax does not wish to make friends he will not see again when he leaves.

Section 4/4 - Open-ended questions
Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.

Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewelry on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition.

Dax glares at the thief sprinting off, then making a turn back to the victim. He stumbles back into the tavern, trying to tell the patrons of a woman stabbed in the alley, hoping to leave further action to others. Without speech, he appears a bumbling fool, and the drunkards curse him off. Dax runs back to the woman, tears off his cloak, and in desperation attempts to save her from death. His intoxicated mind unable to stop her from losing blood, the cloth he wrapped around her soaking up an endless stream from the wound. An hour passes, and Dax stares over the body with tired eyes. He removes the cloak from her torso, carrying it away with him in desolation.

Question 4

In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier.

Dax freezes for a moment, glaring at the soldier. His arms lower, the sword dropping to the soil. He lets off the grip, carefully sitting beside the soldier. As the enemy forces find themselves closer, Dax cares little. He wonders instead how he found himself caught in this war, how he ended up in this pitiful situation. With little motivation to run, or fight, he surrenders himself to the approaching army, and whatever fate they have ready for him.

Question 5

You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?

After finding his body nearly frosted to its core, Dax cared little for superstitions and rumour spread about his only hope of survival. He quickly stumbled through the snow towards the town, ready to face whatever challenge lays ahead of him. Those he interacts with may not enjoy his presence, but he cares little. He will do whatever it takes.