Part 1 of 4
Out of Character
Provide information about yourself here.
MineCraft Username(s):
Answer - GoOtterGo
Full UUID for your MineCraft account(s) (Found here):
Answer - 1c7aa7d2-7009-4e79-aaf5-c35844f4aee4
How old are you? (We need to know this as our server has an age restriction)
Answer - Way above that age restriction: 37.
Have you read through our rules? (Found here)
Answer - Sure did.
Do you agree with our rules?
Answer - Of course.
How did you hear about Tale of Banners?
Answer - Indirect Reddit mention by Vastapallo, the server sounded fun.
Do you have any previous roleplay experience?
Answer - On a Minecraft server: no, in other games: yes.
Is there anything you would like to add?
Answer - The application process is like taking a writing exam.
Part 2 of 4
Terms & definitions
Answer these definitions using your own words. The definitions can be looked up if necessary, however copy-pasting is not allowed.
What do you define as roleplaying?
Answer - Speaking and acting within the confines of a pre-defined role.
Describe the term ‘powergaming’
Answer - Includes Smurfing, Min/Maxing, Mules, etc: Exploiting game mechanics to maximize personal gain/affect in some fashion, often within the rules provided, but deliberately skirting those rules in a way unintended by the game designers/server admins.
Describe the term ‘metagaming’
Answer - Exploiting OOC/real-world knowledge or influence to gain/advance in-game. This is often frowned upon.
What is a "Mary-Sue" character?
Answer - An inexplicably flawless female character. The inexplicably flawless male counterpart is a 'Marty Stu'.
Part 3 of 4
Character Creation
Here you will create a character to use on our server.
Provide us with an ingame screenshot of your character’s skin.
Answer -
Name:
Answer - Dalfe Fonat
Age:
Answer - 37
Culture:
Answer - Drahl
Story & Biography (I'm terrible at these):
Answer - The Fonat family had been entirely unremarkable farmers, shepherds, ranchers, and the like for generations. The family — although proud and savvy — has never been a source of nobility, faith or refinement, and when pressed, preferred it that way. With few ties outside of the collective's pastures that connected their dwellings, Dalfe's upbringing was largely uninspired. Between chores and trips to the market, Dalfe's aspirations were rarely beyond the fences of the farmstead, and he was expected to inherit the family pastures with his siblings once their father had passed on.
Despite this life of labour, Dalfe was never much use with tending to the animals. He'd sooner be caught helping the flock escape as young acts of liberation than to help with the butchering and cleaning. Throughout his young adult life, he'd prefer to consume what books his family could afford him at the market than to toil as his siblings did. He was called lazy, and perhaps assumed it true, but he felt there must be some other kind of life available to them. Something like those he read about in his books.
Shortly after his father's passing, Dalfe agreed to sell his share of the homestead to his siblings, take what little they could afford, and made his way to Crookmire. A life as a Skev could not be as bad as his family warned, right?
Part 4 of 4
Open-ended questions
At least three must be answered. Delete the spares(if applicable). Please include at least one paragraph for each of the answered questions.
Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...
Answer: Swear under my breath for having to put myself in situations that aren't any of my business, see to the person who seems hurt and try to help them. I'm no use to them hurt by chasing the thief, and he's likely not going to take to me slowing him down. The person needs attention fast, and I'd try to scoop them up and drag them to public view, in hopes they have conciousness enough to confirm I had no foul play in their state. "This is great. Perfect. A perfect way to cap off the day," I murmur to myself the entire length of the ally, dragging this groaning body along.
Question 3
You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...
Answer: Exclaim, "Unpleasant is better than dead," as I down the portion. "I'm hungry and don't know when my next meal is likely to be found." I grimace and taste the food cautiously. "Tastes like the ocean smells," I mutter half-jokingly. I'm curious why the person took pity on me enough to offer the meal, and try to spark up a conversation with them. "Has this place been kind to you?" I ask, hoping that's an easy way to bond.
Question 4
In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…
Answer: Leave them. "I'd be a monster to take advantage of them like that," I think to myself, as they huddle around their fallen peers. "I'd offer help how I could, as long as it does not get me in trouble." I throw to them what I had that may be of use, some bread, some mending cloth. "I know it means nothing given the circumstance, but I'm sorry." "Soldiers aren't often willing, just desperate," I try to remind myself and move on across the field.
Out of Character
Provide information about yourself here.
MineCraft Username(s):
Answer - GoOtterGo
Full UUID for your MineCraft account(s) (Found here):
Answer - 1c7aa7d2-7009-4e79-aaf5-c35844f4aee4
How old are you? (We need to know this as our server has an age restriction)
Answer - Way above that age restriction: 37.
Have you read through our rules? (Found here)
Answer - Sure did.
Do you agree with our rules?
Answer - Of course.
How did you hear about Tale of Banners?
Answer - Indirect Reddit mention by Vastapallo, the server sounded fun.
Do you have any previous roleplay experience?
Answer - On a Minecraft server: no, in other games: yes.
Is there anything you would like to add?
Answer - The application process is like taking a writing exam.
Part 2 of 4
Terms & definitions
Answer these definitions using your own words. The definitions can be looked up if necessary, however copy-pasting is not allowed.
What do you define as roleplaying?
Answer - Speaking and acting within the confines of a pre-defined role.
Describe the term ‘powergaming’
Answer - Includes Smurfing, Min/Maxing, Mules, etc: Exploiting game mechanics to maximize personal gain/affect in some fashion, often within the rules provided, but deliberately skirting those rules in a way unintended by the game designers/server admins.
Describe the term ‘metagaming’
Answer - Exploiting OOC/real-world knowledge or influence to gain/advance in-game. This is often frowned upon.
What is a "Mary-Sue" character?
Answer - An inexplicably flawless female character. The inexplicably flawless male counterpart is a 'Marty Stu'.
Part 3 of 4
Character Creation
Here you will create a character to use on our server.
Provide us with an ingame screenshot of your character’s skin.
Answer -

Name:
Answer - Dalfe Fonat
Age:
Answer - 37
Culture:
Answer - Drahl
Story & Biography (I'm terrible at these):
Answer - The Fonat family had been entirely unremarkable farmers, shepherds, ranchers, and the like for generations. The family — although proud and savvy — has never been a source of nobility, faith or refinement, and when pressed, preferred it that way. With few ties outside of the collective's pastures that connected their dwellings, Dalfe's upbringing was largely uninspired. Between chores and trips to the market, Dalfe's aspirations were rarely beyond the fences of the farmstead, and he was expected to inherit the family pastures with his siblings once their father had passed on.
Despite this life of labour, Dalfe was never much use with tending to the animals. He'd sooner be caught helping the flock escape as young acts of liberation than to help with the butchering and cleaning. Throughout his young adult life, he'd prefer to consume what books his family could afford him at the market than to toil as his siblings did. He was called lazy, and perhaps assumed it true, but he felt there must be some other kind of life available to them. Something like those he read about in his books.
Shortly after his father's passing, Dalfe agreed to sell his share of the homestead to his siblings, take what little they could afford, and made his way to Crookmire. A life as a Skev could not be as bad as his family warned, right?
Part 4 of 4
Open-ended questions
At least three must be answered. Delete the spares(if applicable). Please include at least one paragraph for each of the answered questions.
Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...
Answer: Swear under my breath for having to put myself in situations that aren't any of my business, see to the person who seems hurt and try to help them. I'm no use to them hurt by chasing the thief, and he's likely not going to take to me slowing him down. The person needs attention fast, and I'd try to scoop them up and drag them to public view, in hopes they have conciousness enough to confirm I had no foul play in their state. "This is great. Perfect. A perfect way to cap off the day," I murmur to myself the entire length of the ally, dragging this groaning body along.
Question 3
You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...
Answer: Exclaim, "Unpleasant is better than dead," as I down the portion. "I'm hungry and don't know when my next meal is likely to be found." I grimace and taste the food cautiously. "Tastes like the ocean smells," I mutter half-jokingly. I'm curious why the person took pity on me enough to offer the meal, and try to spark up a conversation with them. "Has this place been kind to you?" I ask, hoping that's an easy way to bond.
Question 4
In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…
Answer: Leave them. "I'd be a monster to take advantage of them like that," I think to myself, as they huddle around their fallen peers. "I'd offer help how I could, as long as it does not get me in trouble." I throw to them what I had that may be of use, some bread, some mending cloth. "I know it means nothing given the circumstance, but I'm sorry." "Soldiers aren't often willing, just desperate," I try to remind myself and move on across the field.