ACCEPTED GreenieBeanie's Whitelist Application

Oct 29, 2020
2
1
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USA
#1
Section 1/4 - Out of Character Information

Minecraft Username(s):

-GreenieBeanie

Full UUID for your MineCraft account(s) (Found here):

- d2cda8ff-735f-4ac1-beb1-bacc9960b402

What is your age?
(We need to know this as our server has an age restriction)


- 21

Have you read the server rules? (Found here)

- Yes

Do you agree with the server rules?

- Yes

How did you hear about Tale of Banners?

- Google Search

Do you have any previous roleplay experience?
(Please give examples, no experience is acceptable)


- Yes; 7 years total. When I was younger I RPed in forums such as RPNation. I moved on to RPing in MMOs as I grew older, especially Elder Scrolls Online. I’ve always stuck to fantasy settings.

Additional Information: (If any)

- N/A
Section 2/4 - Terms & Definitions
Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).​


What do you define as roleplaying?

- Immersing yourself in an established fictional world through cooperative storytelling with others, using the perspectives of original characters created by the community.

Describe the term ‘powergaming’ in your own words:

- When someone forces an action onto another character without the character’s player giving consent to this action. For example, in combat emoting a hit landing without giving the other player a chance to counter.

Describe the term ‘metagaming’ in your own words:

- Giving your character knowledge of something or acting based on something you learned OOCly while IC happenings would not lead to your character having that knowledge or acting in that way.

What is a "Mary-Sue" character?

- A character with no flaws; a problem in roleplaying because these characters are unrealistic and break immersion, also given a lack of conflict does not lead to interesting storytelling.

What does the abbreviation ‘OOC’ mean & when should this be used?

- Out-of-character. Used when not in-character, i.e. talking to players and not acting as your character interacting in the world. Often used mid-RP for clarification purposes or to discuss the direction of a roleplay.

Section 3/4 - Character Creation
Here you will create an example character that could exist in the server’s history and lore.​


Provide us with an in-game screenshot of your character’s skin.

- hilde.png

Name: Hildegard Osvaldottir


Age:

-25

Culture:

-Northerner, Summit Folk

Can your character read and write?:

-Somewhat. Born and raised as a commoner, there was no need for her to be literate, but she can recognize some words and phrases often posted outside of businesses or noticeboards.



Story & Biography

Hildegard was born in the Northern Summit, among a small settlement devoted to a minor clan. Her parents worked directly to support the clan—her father worked the mines and mother mended leathers for the clansmen when she had time away from tending to their home. Though most of their days were filled with hard work, there were some moments of getting by that Hilde could enjoy. On some mornings when her father could spare the time, he would take her through the snow-laden woods to the river and teach her how to fish. In the quiet darkness as dawn only just began to break overhead, he would whisper stories to her, teaching her history, the Way of the Five and what it means to be a Northener. These lessons she took to heart, and as most of her people, became the root of her identity. When her father was away at work, her mother taught her basic combat. She would take more to bows and daggers, though she would come to know the fundamentals of using most common weapons.

"On the battlefield you may be disarmed, and you want to be able to pick up the closest weapon--whatever it is--and continue the fight," her mother reasoned. Though she was raised in times of peace, Hildegard learned the ways of war, and what would be expected of her if she was called upon to serve her homeland. Luckily, she had only ever needed to use her archery skills against deer and rabbit. An accomplished fisherman and decent hunter by the age of 15, Hildegard had earned her place in the clan as a provider.

As she reached beyond what was considered adulthood for her people, Hildegard’s parents passed from old age. She inherited the family home and horse and continued her trade in support of her clan. The time would come for her to find a husband and lend to the next generation of clansmen, but this next milestone would not be met. Hers would be one of the small clans who did not flee when the great blizzard Rithgar threatened their homeland. They considered it a trial from the Five, and refused to back away from it. Hildegard, however, did not see it that way. The trial, she tried to convince them, was not to brave the blizzard, but to escape it.

"If the spirits want to punish us, we won't make it out," she argued. Though many were scared of the storm, they were more afraid of abandoning their home. So Hilde was forced to make the journey to Flintswood alone. Only a week later, her home was buried in the snow drifts. When news of her clan’s demolition reached her, Hilde found it difficult to move on for the first time in her life. Usually she could take tragedy in stride--her people being used to maneuvering hardship after hardship--but being among the last of her clan was too much. For weeks she holed herself away in a tavern room, barely taking care of her basic needs. But as time passed she was reminded instead of her responsibility to her clan, her family. She needed to go back to see to their funeral rites.

She returned to the Northern Summit to do just that. Long after the Seer had lit the many pyres, when the fires had died and only embers were left to smolder, Hildegard was still sat there at a stump, letting her fingers go numb from the cold. She was stuck again--Where could she go? The others remaining from her clan scattered. There was no other choice. She needed a new home.

Today, Hildegard is traveling the North aimlessly, supporting herself with her fishing. It is enough to get by, but being a vagabond doesn't suit her. She needs a new family--perhaps another clan that will take her in. Who knows what the Five have in store for her? For now she sticks to her faith and hopes for an opportunity.

Hildegard is a typical Northener--she keeps her sentences short and her thoughts shorter. That's not to say she is stupid--she makes her decisions instantly so her momentum is always forward. She communicates what she means to say as precisely as she can to keep things quick. A no-nonsense gal unless she's a few rounds in at the tavern--then, she would carry on a conversation about anything with anyone. She has a simple way of living and thinking--often seeing things as black and white. While this is useful in combat scenarios, it also means she can be stubborn in her beliefs and can be prone to blindly following others. Deeply spiritual and loyal to her people, Hildegard would make a good soldier if the time comes. Though this all amounts to her being quite a serious person, she isn't above laughing at a stupid joke and enjoying good times while they last--though her overall harsh demeanor won't make her many friends.

Her best skills include hunting, fishing, survival, and archery--though she has rarely used archery outside of hunting, and she is not a master in any of these, only knowing enough to support herself and a portion of the needs for a small clan. While she has knowledge of how to use various weapons, she is only practiced in the bow. For example, she would know how to hold a sword and where to swing, but her muscles are unaccustomed to the strength and movement required to do so effectively. Though she tries her best to be calm at all times, she is prone to the short temper that is typical of her region, especially when she is away from home.



Section 4/4 - Open-ended questions

Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.


Question 1

You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...

- After noting what she can about the thief’s appearance and the direction they go, Hildegard stammers a drunken curse at them and puts her faith in Smori that "dey'll get what's comin' to 'em...". Nevertheless, she stumbles forward as she reaches for her bow, as though she means to try and fire an arrow at them. But by the time she has managed to get it in her hand, the thief is gone and she has forgotten which way they went. Others nearby have gathered around the wounded woman while someone provides first aid. Hilde squints at an approaching guard and flags them down. "Hey! Hey! Dere's...uh hurt wom'n...Some thief-lookin' type jest ran uh....dat way," she says with a nod, sweeping a pointed finger across five different directions. The guard seems to ignore her, rushing past her to speak to the other, less inebriated witnesses. Content with her contribution, Hildegard meanders back to the tavern for another drink. Only minutes later, she has forgotten the entire ordeal and is joining in a chorus of laughter directed at a joke she didn't hear.

Question 2

You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?

-Hildegard curses under her breath as she weaves past the stalls. Sand has gotten in her boots, the heat of the sun is even more insufferable as she has had to cover every bit of her pale skin to protect it. She sneers at the unfamiliar goods thrust at her by the merchants--plenty of them were luxury items, which meant they were useless to anyone there. While muttering something about these foreign merchants' impracticality, she would try to sell her fish quickly and move on before her already short temper is tested further. Anything she doesn't sell she will give away by the time she reaches the other side of the camp. Whatever she sought in that city was not worth being stuck in this alien land any longer than necessary.

Question 3

You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...

- Hildegard takes one look at the offering she refuses to recognize as food. She says nothing to the woman and moves on to find lodging instead. This Northerner has gone days without food in her youth. She would rather skip a meal than take a chance eating whatever that shite was. Especially if the person selling it was telling her it was ‘unpleasant’. Something about a salesperson outright telling her their merchandise was no good doesn't sit well with her. Hopefully she could manage to hunt something on her own. Either way, she would be out of there by morning, hungry belly or no.

Question 4

In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…

-“Pick up your weapon. I won’t kill an unarmed man,” Hildegard would say. She looks on the scene with no sympathy, unmoved by the sorry state of the wounded soldier and their fallen comrade. The battlefield was filled with death and sorrow on both sides--these two had probably cut down plenty of her own people before ending here. If they continue being apathetic, the Northerner woman would stow her bow and kneel beside them, try to take the dagger from their belt and force their hand to grip it. If she succeeds, she stands, backing away three paces as she takes up her bow and knocks an arrow. “Go and join your friend,” she says before letting the arrow fly, attempting to end the soldier’s blubbering. If they do not take the dagger, she stops wasting her time with them and moves on to continue her escape.

Question 5

You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?

-Hildegard is at home in this terrain, which means she knows just how dire her predicament is. She keeps calm, however, knowing civilization is near. As she enters the village, she fully expects the cold welcome she receives. It’s the same welcome she would give any stranger entering her home. It may be unpleasant, but dying in that cold would be far worse. She keeps her head high but avoids unnecessary looking around as she makes her way to the tiny inn. She was there with a purpose--as long as she stuck to it, she would be fine.

Hilde relaxes as she enters the inn, finally escaping the elements. She loosens some of her furs as she goes to the counter and tells the innkeeper, “I need shelter from the storm. Do you have a room?”.

They would look her up and down, not making any move just yet. "Where are you headed to?" they ask.

"To what's left of my village. None of them left when Rithgar swept through--few of us remain to see their pyres lit," she answers without hesitation, looking them in the eye. She does not drop her volume, so others at the counter hear. They offer her a side glance, but say nothing as they carry on drinking.

The innkeeper would drop their gaze, reaching under the counter to retrieve a brass key. "The one to your right. May the spirits of your clan pass with ease."

"Aye. Elni bless you," Hildegard says before going to her room.
 
Last edited:

Acererak

Adam / Byrne
Admin
Jul 19, 2020
96
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California, United States
twitter.com
#3



Congratulations! Your application has been approved.

You will now be whitelisted on the server.


This is going on the fridge for very good applications. Litterly perfect.

Make sure to take some last peeks at relevant information and guides.

You can use ToB’s Discord for communication and questions! You will find me and other whitelisters there too, ready to teach you the ropes.