The Tale of Banners Whitelist Application:
Section 1/4 - Out of Character Information
Minecraft Username(s): Huccleberry_Finn
Full UUID for your MineCraft account(s) c592e0be-8fbd-4726-a5e6-1662be13e668
What is your age? 18
Have you read the server rules? Yes.
Do you agree with the server rules? Sure.
How did you hear about Tale of Banners? I don’t remember
Do you have any previous roleplay experience? Yes, on multiple servers starting with Legends of Aelryth maybe 5 or 6 years ago.
Additional Information: None that I can think of.
Section 2/4 - Terms & Definitions
What do you define as roleplaying? Immersing yourself into a fictional character and world for entertainment.
Describe the term ‘powergaming’ in your own words: Performing actions your character is not capable of. Also used in roleplay fighting when you inflict actions upon others without giving them a chance to respond.
Describe the term ‘metagaming’ in your own words: Using information that your character has not obtained through roleplay, often to gain an upper hand.
What is a "Mary-Sue" character? A character who has abilities beyond his/her practice or experience that everyone loves and can never be wrong.
What does the abbreviation ‘OOC’ mean & when should this be used? Out of Character, it should be used when discussing matters outside of roleplay.
Section 3/4 - Character Creation
Provide us with an in-game screenshot of your character’s skin.
Name: Henry Mansfield
Culture: Oserian (Tarishaw)
Story & Biography:
Born to a dirt poor family of peasants in the Duchy of Tarishaw, Henry learned farmwork at an early age. His father was a drunkard, who wed a frail woman fairly young. She had two sons, Henry and Edward, and after that spent her days sickly and bedridden. For the love of his mother, Henry stayed at the farm despite the abuse of his father, who beat the boys regularly. At the age of 18, Henry’s mother passed after a plague ravaged their lands. The loss of his mother left his father grief-stricken which only worsened the abuse.
Sick of the torment, Henry and Edward left the farmstead to seek their fortune. Working odd jobs and seeking work, they travelled far and wide in only the company of each other and the donkey they stole from the family farm. Being an avid gambler and risk taker, Henry once bet the brothers’ fortune on a streetfighter, which caused them to lose all their money and sell their beloved donkey. Henry is a tall man with dark flowing hair, he has a gaunt face and a big hook-nose. A rowdy young man, he loves gambling and taking risks. Being the more responsible one of the two, Edward keeps Henry in check.
Section 4/4 - Open-ended questions
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...
Quite startled, Henry hangs back in his drunken state and lets the man run away before tending to the woman. He picks her up and carries her over to the nearest healing house.
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?
Henry would spend his time in the camp chatting up strangers and acquiring leads about job opportunities and such. He’d also try and find a way to gamble.
You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...
Henry decides to eat the food to quell his rumbling stomach, he’d plow through the meal in his gluttony.
In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…
Henry would neither kill or help the wounded soldier, he would leave him to either die or crawl back to his friendly forces.