OFFICIAL - Major Weekly Server Announcement (04/07/20) | Tale of Banners Roleplaying Community Forum

OFFICIAL Major Weekly Server Announcement (04/07/20)

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Tale Of Banners

Aug 30, 2015
Next week's official event will be on the 11th of July at 11PM BST

(We have moved our event time to 11PM BST, this is to take into account the later active time which has developed.)

We are in our solid release now, with a dedicated playerbase. We will strive to continue to post these announcements for all of you to stay informed on what we have worked on and continue to work on. We will post these announcements a few hours before the weekend event (around Saturday 7PM BST.) We are also open to feedback & suggestions relative to the updates we announce.

This week we have more on:
Check out our updated planet minecraft page at: (Tale of Banners - Serious Medieval Roleplay [NOW OPEN!] Minecraft Server)

Happy 4th of July to our American friends!
Our staff are taking a well needed break today but we will still be around on discord if you need anything!


Server Active Time!

We have published an active server time! You can find it on our homepage! We have set the server active time to:


This is to help players find roleplay as the playerbase is just developing and users come from a variety of different timezones. Log in at this time to find others to RP with! Staff will also be online at this time to solve any issues you may have in game.

Please use the help channel on our discord for any issues outside this time if there are no staff online, someone will always be here to help!.

Daily Events!

We are working hard to build up our various teams! One thing we have had planned for a while is random daily events! We will be running minor events through the week as much as possible given that we are not too busy developing new content! As our staff team grows and develops internally expect to see unannounced events on a regular basis at peak times!

Shattered Stretch Release Date!

The new minor map expansion is almost upon us! Next week during the event on the 11th of July the shattered stretch will be opened to players! Coming with the expansion are new characters, quests and hopefully mobs too!

This new content will be available on:

The 11th of July at 11PM BST.

New Armour Crafting

We have changed the default minecraft armour crafting to be more realistic and immersive, here we will list how to make the various different items, all these recipes will also be available on the forums along with any other public recipes.

All Armour Recipes Are Shaped The Same

‘Armour Padding’ is the most important part of any armour. It is placed in the same place on each different type of armour. ‘Armour Padding’ is required for all armours.

To make chain mesh place two iron nuggets in the crafting table to make a ‘Chain Link’, then place three chain links in the crafting bench like so to create a ‘Chain Mesh’.

Chain mesh is the final armour component, for leather armour this item is ‘Leather Armour Piece’ and for plate armour the item is ‘Iron Plate’

Here is how you lay out Armour:

Leather armour is crafted from ‘Hardened Leather’ which is made by heat treating any leather in a furnace. Combine two ‘Hardened Leather’ to make a ‘Leather Armour Piece’ which takes the place of ‘Chain Mesh’ in the recipe. Iron armour is crafted from ‘Iron Plates’ which are made by combining two iron ingots in the crafting bench. Then lay out the armour as usual with ‘Armour Padding’ in the appropriate place.

Zavo and Cannisampum Removed as Consumables

Its with a heavy heart we have decided to remove Zavo and Cannis from the game. Due to the limited config of the plugin we are unable to change how these drugs affect users in game meaning that Zavo has become an incredibly overpowered healing item and Cannis has broken the food economy. Any of these items which still exist will not be removed and will still function as normal but new versions cannot be crafted. We are on the lookout for an updated drugs plugin which will allow us to edit it’s config, until then however Zavo and Cannis will remain as RP items unfortunately.

Potions Update!

We may have found a way to block certain unrealistic and overpowered minecraft potions such as invisibility and certain combat potions which would ruin the low-fantasy setting. As soon as we have everything set up we will be able to allow player potion crafting as normal!

Staff Reshuffle and New Teams!

We have shuffled our staff team to ensure everyone is doing a job they enjoy! Not only this but we are introducing two new teams to the server. ‘Nations’ Team and ‘Dev’ Team. The Nation Team will be in charge of ensuring all nations tax documents are up to date and correct, they will also be in charge of documenting payments for land expansions for towns and monitoring nation changes such as tax and siege weapons. The Dev team are in charge of server plugins! This is a team we have been in dire need of. The Dev team will help configure server plugins to ensure they are working 100% so we can focus on setting up more additional content!

Just Around the Corner!


Flintswood is now on the horizon! The last of the northern Jarldoms. The release of this new area will mean the ‘North’ chapter will sadly soon be coming to an end. With Valdarr rebuilt and the northern lords established how will control of this new area affect the political climate? It is only a short distance from the grand city of Dunsgate, the cultural capital of the Oserian people, what has become of Oseria? Find out in chapter two ‘The Great Death’.

Brewery Update!

We want the brewery plugin to be expansive and wide reaching, over the next few weeks we will be working hard as a team to create new drinks and implement them into the game! We also encourage players to submit lore to have their own drinks created! Recipes for new drinks will be available as random loot and high quality drinks will be available as high level quest rewards.

Mine Fixes!

For too long the mines have ran on a broken quick fix applied on release. Our main issue being our previous command no longer works as intended. We are making it our next big priority to have the mines working 100% this means correct ore spawnrates and clusters. If the mines are working correctly players should stumble across ore veins naturally rather than one or two pieces of iron. Many other resources like gold will also become available.

Changes For Inactivity Rules

Our inactivity rules are currently set to one month of inactivity. To ensure player towns do not suffer from inactive leadership new rules will be put in place to ensure stewardship is maintained by active players. Currently this means decreasing the time for which players are allowed to claim settlements when the owner if offline regardless of explanation. Active players will be required to take on the role of ‘Mayor’ till the players return. These rules are still in development however and will be explained in more detail when they are made official.

Continued Events!

The next few events will be build up to wider storylines developed by the Event Team! The next wider story event will take place next week on: The 11th of July at 11PM!

More Dungeons!

We are planning to add many new dungeons to the game with the next content expansion! For now we have a few spider based dungeons for you to enjoy! With a new one set to be released very soon!

New Plugin Possibilities!

We are still looking for new, up to date and compatible plugins to enhance player experience! We will be trialing many plugins to see which fit best on the server!


Our official trailer has been released! You can watch it on youtube here:

As we are still in release your vote goes a long way in helping spread our server to new people! We have updated our planet minecraft posting and want your help to keep it at the top!

Your votes can help other people see our server and grow our community and staff to better cater to roleplay and storied experiences. This can also result in positive feedback that can help with constructive expansion of server systems.

We thank you all for the support!

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