ACCEPTED - Maki Application | Tale of Banners Roleplaying Community Forum

ACCEPTED Maki Application


Jul 18, 2018
Part 1 of 4
Out of Character
Provide information about yourself here.

MineCraft Username(s):

- Maki_I

Full UUID for your MineCraft account(s) (Found here):

- 9f93e7ad-642c-4904-9b26-c5ea1c41bb10

How old are you? (We need to know this as our server has an age restriction)

- 18

Have you read through our rules? (Found here)

- Yes

Do you agree with our rules?

- Yes

How did you hear about Tale of Banners?

- my good friend AVENIR

Do you have any previous roleplay experience?

- Very Much so

Is there anything you would like to add?

- Nope!

Part 2 of 4
Terms & definitions
Answer these definitions using your own words. The definitions can be looked up if necessary, however copy-pasting is not allowed.
What do you define as roleplaying?

- Roleplaying is putting yourself in another's shoes, it's the sweet act of assuming another identity, to tell a grandoise story with others. It's a great exercise of the creative mind, and a chance to step back and view a cruel world through a neutral eye.

Describe the term ‘powergaming’

- Some people define Powergaming and godmodding with mixed definitions, so I'll describe my interpretation of them both here. For me, powergaming is the act of taking control of another's character, while godmodding is the act of making yours near invincible or playing with the sole focus of being stronger in combat or one area.

Describe the term ‘metagaming’

- Metagaming is knowing the things you could not POSSIBLY know, an acting on the forbidden knowledges your character have not yet learned

What is a "Mary-Sue" character?

- A mary sue is a boring character that's been overdone 5 million times with not a single thing interesting about them, the reason anyone wants to play as or with these overdone tropes is beyond me.

Part 3 of 4
Character Creation
Here you will create a character to use on our server.
Provide us with an ingame screenshot of your character’s skin.



- Anton Von Ster


- 23


- Oseria, near the East Coast.

Story & Biography:

- Anton Von Ster was born of a single child to a wealthier couple, in a seaside village of Oseria. From a young age, his parents looked carefully after him, raising him to be a Man of the Sea. As he grew, he was trained privately with a dueling cane, shortbow, staves, slingshots, and a whole like of weapons. His parents wanted him to have a bold naval legacy, and to truly be a man to admire, and hopefully powerful in the future. This was the brute of his training, able to navigate, sail, and lead a ship with the best tools of the time, or the worst, should it come down to it.

Anton's Parents spent great money raising him to be a truly admirable man, despite seeming to not work all that much. He was too busy and daft to wonder where this came from for a fair bit of life, but adolescence led to curiousness. He began snooping around in his parent's ledgers, eventually discovering they had a fair amount of debt, and it was beginning to pile up on them. At around sixteen he confronted his parents about this, and after a small bit of scolding, they assured him that they had a large sum of cash coming in soon, putting young Anton at ease.

Upon his nineteenth birthday, Anton's parents proclaimed to him that he was finally ready to make a legacy for himself. They got him his very own boat, small enough so that one man could sail it on his own, and set him free upon the world, a young man with great ambitions, and began to do various jobs, setting up a merchant contract to start him small, and make some coin of his own. Just three and a half weeks later, Anton, feeling homesick, visited his parents. To his great surprise they were nowhere to be found! His home was empty, ransacked, and poor Anton could only assume their debts had finally caught up to them. He vowed to one day find who they owed these debts to, and set his parents free, one way or another. That is, if they were even alive...

On his way out, he saw the small vessel he had owned was no longer there. He assumed that it must have been stolen by the same people that have taken away his people, but had no way to know.

Part 4 of 4
Open-ended questions
At least three must be answered. Delete the spares(if applicable). Please include at least one paragraph for each of the answered questions.

Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...

Anton Stumbles his way back into the tavern, bursting through the sliding doors with a heavy push. He proclaims, "Oi! 'Eres a bleedin lass out 'ere!" , Loud enough so that all have heard. It is no longer Anton's problem, in his eye. He has done all he could, or at least he cares to do. However, there is a necklace Anton sees great value in Indeed, for he has a great eye for value. In a drunken stupor, he begins to charge after the thief, unbuckling a cutlass and yelling after the assailant. The thief is terrified at what he assumes to be a madman, dropping the necklace and running off. Anton then casually walks over to it, after slowing himself down, pocketing the necklace and finding another inn to sleep at

Question 2
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?

Answer: Life has presented Anton with but one more problem, and he will be damned if he does not turn it into an Opportunity. He thinks, should he be able to give away even half of what is on his ship, the peasants of the camp may think most highly of him indeed. With a horse-cart behind him full of food, coins, and clothes, he trots into the camp, finding a central spot within it. There, he disconnects the cart from his horse, and leaves it there in the camp. He then proclaims, "I am Anton Von Ster. Eat, friends, and remember who has given you this gift when you are finally citizens of this great city!" With that, he leaves the camp, returning to the guards. He lets them know that he has sated the peasant population for at least a few days, and this should mean quite a lot to letting him get inside to sell what he has left.

Question 5
You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?

Answer: Anton steps into whatever inn he may find, Wiping the snow off of his face. These strangers may not like the sight of those not like them, but Gold is the greatest equalizer of all. With a bit of coin, they will surely be persuaded to give him a place in their tavern, at least for the night. And with some stunning jewelry which he had acquired a while before, he may bribe the Inn enough to not have to sleep with one eye open.
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Wet Bread Crumb
Jan 8, 2016

Congratulations! Your application has now been approved.

You will now be whitelisted on the server.

Make sure to take some last peeks at relevant information and guides.

You can use ToB’s Discord for communication and questions! You will find me and other whitelisters there too, ready to teach you the ropes.

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