Nation Application Format

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Tale Of Banners

Aug 30, 2015
Nation Application

The nation application is used for creating a new nation (see definition below), or re-establishing one that have previously opted to defaulting. A defaulted nations means one that has opted to becoming a city state and only keep their capital. Check the nation system for reasoning and benefits of this.

A nation, on Tale of Banners, is an “ooc term” that is heavily knit into the systems and cultures existent on our server. Although it is considered an “ooc term”, a nation is required to establish a kingdom in game. A nation is not to be confused with a kingdom, even though they are both tightly intertwined. Nations can either be independent, or vassalized. An independent nation means that you own a kingdom or empire, while being a vassalized nation means that you are controlled by another nation. Being vassalized means that you are most likely the owner of a county or duchy under the ruling nation.

You may edit away the explanations and unnecessary text from the application format, but the questions themselves has to remain the same, as the nation application is used for server record of active and historical nations. Details about noble houses, settlements, or strongholds should be found on their respective applications.

Link to the nation system

The requirements for establishing a nation is as follows:
  • Administrative control of an active player settlement, stronghold or server run city to become the nation's capital. If settlement or stronghold, it must be at its largest size (town/castle). You do not have to be the mayor or castellan of the town/castle, but you do require their permission to establish a nation with their settlement/stronghold as a capital for your nation. (They must also post a reply to this thread verifying this)

  • Either administrate, or be part of an officially accepted noble house.

  • Pictorial evidence of 1,000 Kuras.
    (This won’t be taken from you, it’s only used to prove you have money to run a nation. It will also be verified by staff on the server.)

Application format

Majority culture of the nation (please include a subculture if any):
(For example, Drahl - Krelkan, Oserian - North Oserian, Northerner - Midlands Folk)

Name of the nation:
This name should optimally be related to the house leading the nation, or for example the aspirations of them or their people. Stray away from using cultural kingdom names, as that is seen as separate from nations. Examples nation names include; “The Krelkan Rebels” or “The Free People of Oseria”

Location of the nation’s capital (name of the castle, town or city):
Your nation must have a capital to be based in, this is either a player created settlement/stronghold or a server managed city. This can obviously change as time progresses. You may want to keep this up to date. (Keep in mind that if you only have a settlement and no stronghold, any attack on your capital will be an open-field battle.)

Is this a new nation or a re-established one?:
In most scenarios the answer will be a new nation. Re-establishing a nation means that you start up a nation again that has previously opted to defaulting (becoming a city state). If you are re-establishing a nation, post the link to the previous application here.

Name of the nation creator (Minecraft username and character name):
This player can also be the castellan/mayor of the stronghold/settlement the nation is based in.

Name of the stronghold / settlement owner (Minecraft username and character name):
If this is another person than the nation creator they have to post a reply to the application with their approval. (If city, you will need approval by an administrator.)

The nations core noble house:
Nations are mostly important for OOC records and systems. The house tied to the nation will always be the same unless changed by the current nation leader. There can be more than one nation made by the same noble house.

Link to noble house application:
The noble house application /should/ feature an up-to date list of all the current house members.

State of independence at founding:
Nations can either be a “Vassal Nation” or an “Independent Nation”. Independent nations are created when a neutral settlement in a neutral county creates an accepted nation. If your nation has been created in the lands of another nation such as a settlement under a kings rule, it is simply a “vassal nation” and not independent. To gain independence when vassalized, you need to win a war or be granted independence.

Key Personnel (Keep this list updated for it to be valid in-game)
(One person can have multiple roles. If you want these titles to be different than the ones found in the nation system for your specified culture, then please specify below for each rank.)

Nation leader -
(This is the current leader of the nation, not the creator.)

Duke(s) -
(If any, include what duchy they own.)

Count(s) -
(If any, include what county they own.)

Regent(s) -
(These are trusted players that step in for the nation leader when offline.)

Military head -
(In charge of running the official nation’s military and potentially overseeing the guard force if no one else is selected for that.)

Religious head -
(In charge of overseeing religious activity and furthering the religion. This is not the leader of the wider religion, just the player who belongs to the nation leader’s court.)

Head Steward -
(In charge of collecting tax and selling estate for the nation leader. Can have other minor stewards underneath him to help him.)

Why is this nation being created?
Please write 3-4 in-depth paragraphs detailing the history of the group creating the nation. Also include theme and reason for its creation:

Future plans for the nation:
Please write 1-2 paragraphs detailing your hopes and plans for the nation.

Additional information:
This section can be used for additional information about the nation, if necessary.
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