ACCEPTED RP_'s humble request for RP

RP_

New Member
Jul 27, 2018
2
0
1
21
Sunnyvale
#1
Part 1 of 4

Out of Character

Provide information about yourself here.


MineCraft Username(s):


Answer - RP_, GP_



Full UUID for your MineCraft account(s) (Found here):


Answer - c78972f1-1cdd-4703-add4-01544e6eb0e4 (RP_), d8f5a9e8-81c9-401a-a979-136d678596ff (GP_)



How old are you? (We need to know this as our server has an age restriction)


Answer - 20



Have you read through our rules? (Found here)


Answer - Yes



Do you agree with our rules?


Answer - Yes



How did you hear about Tale of Banners?


Answer - Greeny put a gun to my head and told me to start writing.



Do you have any previous roleplay experience?


Answer - I have had my fair share.



Is there anything you would like to add?


Answer - Please get this gun off of the temple of my head already, greeny.





Part 2 of 4

Terms & definitions

Answer these definitions using your own words. The definitions can be looked up if necessary, however copy-pasting is not allowed.



What do you define as roleplaying?


Answer - Essentially pretending to be a character. Who that character is for you to decide, but unless you’re just being yourself, aren’t you technically roleplaying?



Describe the term ‘powergaming’


Answer - It basically means that you automatically pretend to succeed at a certain action, or pulling miracles out of your ass every two emotes.



Describe the term ‘metagaming’


Answer - Using knowledge you have gathered out of character, in character. Or provoking people into doing such.



What is a "Mary-Sue" character?


Answer - Same thing as godmodding. You max out your character so you can be an overpowered little golden snowflake in a universe of white ones. Its a bad character, that’s what it is.




Part 3 of 4

Character Creation

Here you will create a character to use on our server.



Provide us with an ingame screenshot of your character’s skin.


Answer -




Name:


Answer - Vale



Age:


Answer - 22



Culture:


Answer - Drahl



Story & Biography:


Answer - The Drahl has no specific point of origin. From as far as she remembers she had been travelling in nomadic fashion with a band of merchants. Her actual parents were said to of sold her off to a member of the band. The origin of her memory, her first recollection of something she had done before, came from a very young youth. The locks of ebony hair already draped down her shoulders at said given time. They made her collect donations as a beggar and take advantage of the wealthy that way in the cities the nomads passed. It is hard for her to ponder back about the days where she would, regardless of the band’s noticeable wealth, sometimes go without food for days if she did not bring anything to the table. Now, as time passed on.. Vale had been taught, forcefully, that if she wanted to eat.. She would have to bring in a little more than mere donations.


One of the members happened to be quite the sly bastard. Vale assumed for most of the time she spent with them that he was their unspoken leader. A very charismatic and clever figure. He played the role of Vale’s mentor and by playing the role I mean he pretended to mentor her. In actuality he was merely raising her the way it could generate him the most profit. Now there is only a handful of things a young, innocent looking Drahl can do. So, with that said, the bastard had to decide what shape he would carve the rough diamond into. He decided to give her a try at taking some stuff from a market without the marketeers noticed the day before they would leave the current settlement.


The spoils of these efforts were minimal for the first few years of the practice, at best. It was hard, even though there was always someone of the band nearby to watch, to remain safe in some of the cities as it was inevitable for her to get caught once in a while. Vale was starting to come of age to make up her own mind when she realized that here life was not going anywhere any time soon. She was already a good period into her teens but she kept getting asked to do the same thing, by the same people, for the same reason. With puberty, interests began to peak for the young lady. She pleaded for one of the merchants to teach her how to read and write which would gradually improve over time.


Writing was like therapy for the young, slender woman. Whilst her naturally pale skin had began to turn a little tan due to the amount of time she had to spend outside, travelling along with her tasks. The time she could spend inside would be spent in libraries or the collection of books from some scolar fanatic that would allow her access for the time being.She occasionally took some for her own collection, often without permission from the initial owner. As she began gain access to a larger variation of self education, she mastered the craft that she had been forced to take upon herself by her own masters by the time she was in her late teens.


However, Vale encountered quite and obstacle. She now, had a solid view of the world around her and it mattered to no-one, especially not to the band of merchants. By now, of course Vale had established somewhat of a friendly relationship with them as she knew that they would treat her better if she would pretend to be part of what turned out to be a minor criminal organisation. She had to part ways and could not do it through any other way than a worthy goodbye. As it was always handy to have someone extra around who could handle a horse or some similar form of transportation, they had taught her how to ride their pack animals. This would fire back at them, as she took one of the band’s elite’s horse to escape the whole ordeal. Now, Vale is on her way to discover more about the world.. and see what she can provide for herself in the progress.





Part 4 of 4

Open-ended questions

At least three must be answered. Delete the spares(if applicable). Please include at least one paragraph for each of the answered questions.


Question 1

You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...


Answer: Her limited amount of medical expertise convinces her that she is unable to rescue the woman either way. Besides, reaching your hand out towards a complete stranger that was just nearly murdered for their wealth could end up badly, or at least this is what her paranoia tells her. The other fact of the matter is, she just saw some asshole run away with a whole collection of jewels and she had yet to receive a share. Conclusion: I would leave the woman to die, as my character does not believe that she has any form of responsibility towards another living being. She would however try to track the thief down, though not for justice, but rather for her own gain.



Question 2

You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is

filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?


Answer:


And as the former story was written, my character would merely do as she has always known to. Since refugees could come in all forms and shapes.. She would try and gain something for herself during her time there, be it wealth or knowledge. Perhaps establish a few relations, as these are the times where people are weakest and easiest to read. There must at least be one poor soul willing to spill a few secrets, too. A refugee camp would be an ideal location for Vale, if only they had a bit bigger of a coin pouch. In other words, she could not bare merely waiting until she was let in. Might as well lay some foundation in the meanwhile.


Question 3

You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...


Answer: ..down the thing like a real bloody Drahl! Now, but if there is one thing that good old uncle Sam (My nickname for that leader character from the band) taught Vale, it is that if all else fails, trust your own kind. So it highly depends on the situation really. If she is feeling down and believes that it is worth discovering that unknown sea-looking food for curiosity's sake, sure. But if she has anything to look forward to at that moment, she will politely refuse the request as she sees no point in possibly being poisoned before she could reach any of her objectives.



Question 4

In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…


Answer: .. absolutely decides to shoot the enemy soldier through the head with a bolt from her crossbow. To her, it was a twisted way of relieving him not only of his physical trauma, but judging by the way he was holding his comrade it might of just been the morally correct option to put him down. Then again, somewhere she also remembered that that troop could very well give out her position as she probably fled from the approaching troops, so it was not only necessary, but also merciful.



Question 5

You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?


Answer: I am not ashamed to flee from unfavorable conflict anyways and besides.. If you do not enjoy my presence well, then I’ll take my leave. After I steal some stuff, of course. I would come back at night after hiding further into the woods away from the northern village, sheltering behind a surdry tree. At night, I would investigate to essentially be able to prepare a game-plan as to how to nick some supplies for her next few days of the journey. She used the veil of night and the blizzard that happened to be raging about to hopefully find her way to some storage unit. She does not expect the northerners to expect much activity in the bad weather conditions. Regardless of her booty she would return to a safe place to shelter, preferably completely unknown by the presence of these northerners.
 

Roedhip

Application Team
Staff member
Application Team
Jan 3, 2016
33
4
8
Scotland
#3


Congratulations! Your application has been approved. I'm pleased by the amount of effort you've put into your character's backstory.

You will now be whitelisted on the server.

Make sure to take some last peeks at relevant information and guides, in particular make sure you're familiar with the Intrigue system and when certain criminal activities are and aren't allowed.

You can use ToB’s Discord for communication and questions! You will find me and other whitelisters there too, ready to teach you the ropes.