OFFICIAL - Tale of Banners Rules v2.0 | Tale of Banners Roleplaying Community Forum

OFFICIAL Tale of Banners Rules v2.0

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Tale Of Banners

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~Server Rules~

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These rules apply to all aspects of the Tale of Banners community including, but not limited to the forums, server, wiki, and official discord group.

All players and staff are expected to read and follow both the rules and the terms of service. Exploiting loopholes or breaking any of these rules will result in appropriate punishment as determined by the server’s administration.

Ignorance of the rules does not exclude you or lessen any punishments at all.

Link to the terms of service


General Rules - 10
Rules which apply to every aspect of the Tale of Banners platform.



  1. Use common sense.

    Even actions not listed here can be punished if the staff deems it necessary.




  2. Be mindful of staff’s decisions and directions.

    Our staff are volunteers but adhere to a high standard and set rules, please treat them with respect.


    a. Do not impersonate a member of the server staff.



  3. Age restriction for joining our community: 15 years of age.

    The world of Tale of Banners is a violent and dark place, we believe certain aspects of the servers content are not appropriate for players under this age.




  4. Never attack another player without roleplay.

    Attacking another player through PvP (Player vs Player) without initiating role play of any kind is considered unfair and will be punished in extreme cases.


    a. This includes ‘Dangerous Areas’



  5. No harassing or bullying.

    Of other members of the Tale of Banners community under any circumstances.


    a. Racism towards other players “Out of Character” (OOC) is not allowed under any circumstances.

    b. Avoid having offensive and/or hate-provoking usernames.



  6. You are responsible for your own account.

    If another individual besides you uses your account, you are responsible for their actions.




  7. Use of mods or anything game code changing is strictly prohibited.

    This includes the usage of x-ray, modded clients and any other client based modding software that gives an unfair advantage.


    a. Aesthetic client mods such as minimaps and client based graphics are allowed as long as they don't operate as an x-ray.



  8. The ‘Two Month Rule’.

    If any player does not log into the Tale of Banners Minecraft server for one month or longer, anything they have left on the server is considered ‘abandoned’. A further month of inactivity causes it to fall into ‘ruin’. The definitions are as follows:

    Abandoned - First month of inactivity.
    Any locks are removed and land/buildings and can be claimed by other players.

    Ruin - Second month of inactivity.
    Players cannot claim it after this point. (Ruins then become dungeons and quest areas.)




  9. Advertisement of other servers / groups / organizations is prohibited.

    a. This includes privately soliciting players over the granted social connectivity of the Tale of Banners discord server.



  10. No real world politics.

    Tale of Banners is set in a fictional universe, discussion of real world political institutions/situations/events is discouraged and can be punished in extreme cases.



Mechanical Rules - 3
Rules which are put in place to ensure mechanics function correctly.



  1. No exploiting of any plugin.

    Even minor malfunctions must be reported immediately.


    a. This includes gaining access to locked areas via exploited mechanics.



  2. Chests on the server which are not locked can be looted by any player.

    This includes chests inside cities and personal houses. Use /lock to lock your chests for 15 Kura.




  3. Certain minecraft mechanics are blacklisted to ensure a low-fantasy medieval setting.

    Abuse of any of these mechanics in-game can lead to a strike. The list includes:


    a. Redstone


    b. Potion Brewing

    i. Using a brewing stand for the brewery plugin is perfectly fine however.


    c. Diamond



Roleplaying Rules - 9
Rules which should be adhered to while roleplaying with other players.



  1. Always stay 'In Character'

    Known as 'IC' while roleplaying.



  2. Avoid pop-culture references.

    While the occasional reference to current TV, movies and games is fine, common use may hurt roleplaying atmosphere by breaking the fourth wall (and others immersion).




  3. Have a minecraft skin that’s both realistic and fitting to the theme of the server and your character.

    Armour which is only on the minecraft skin alone does not count in roleplay combat, any clothing on your skin should only consist of leather and fabric etc unless you have a physical armour item to represent the design on the skin.




  4. For any action and / or movement to be considered valid, it must be “roleplayed” (emoted).

    This only applies when two or more players are present.




  5. All characters must fit the server’s setting and lore as well as being properly balanced (no god-moding).

    This also means any existing character or individual outside of the server is disallowed.




  6. Meta-Gaming and Power-Gaming is strictly prohibited.

    a. Using two or more of your characters to achieve the same goal is considered powergaming. While it is allowed to have several accounts whitelisted on the server, the interaction between your own characters is not.



  7. Under no circumstance should you ever influence or pressure someone “Out of Character” (OOC) into taking certain “In Character” (IC) decisions or actions.

    This is considered a provocation of meta-gaming.




  8. You may not create a character with nobility status as default unless approved by a king or if you’re joining an already approved noble family.

    Who noble families include in their house is up to them but there is a limit to 5 OOC players per house.




  9. Cybering (a.k.a. erotic roleplay) is strictly prohibited.

    The only acceptable form is “fade to black”, where the event is only assumed to happen and thus any adult content is totally skipped.


    a. Prostitution/brothels are still allowed, as long as they do not violate rule 9.


For specific rules and information about the different villainous tiers, click here.




Combat & Death Rules - 6
Rules which should be followed when in combat with other players.




  1. The default combat system is solely roleplay based.

    Vanilla Minecraft PvP may only be used if either: all participants agree to PvP combat, or there are 5+ players participating in the fight. Roleplay still has to occur as a build up to the fight. The battle is initiated when all participants are ready.


    a. Running away from a roleplay based fight will initiate PvP combat regardless of the situation.

    i. Roleplay also has to occur as a buildup before a PvP fight in a warzone (warzones are detailed in the war and combat system), but the group limitation is removed.

    b. Logging out in the middle of combat, also known as 'Combat Logging', is generally frowned upon and can be punished in severe cases. It is understandable that things might come up, but try to avoid it.

    c. If two players disagree upon an action in RP combat, they can solve their dispute through rolling a dice. This can be done by both sides using the /roll 20 command. The side with the highest roll will have their action be valid.

    d. In roleplay-combat you should follow 'turn order'. When in a large group fight of 3-4 people you should always wait for your turn in combat. For more detailed information check the 'War and Combat' System.



  2. You may not initiate a fight with the intention to kill

    Unless your character has an accepted intrigue application with Tier 4 ‘Murderer’ on the servers forums.


    a. You may however kill without being an approved villain if your character is attacked by a villain, or all participants agree to it.

    b. If you are being attacked and the person you are attacking in defense yields you must stop attacking them unless you have an Intrigue Application of Tier 2 or higher.

    c. All players have access to Intrigue Tier 0 which allows for non-lethally subduing criminals at the scene of a crime and hunting bounties.

    i. If you purposely kill a villain without a posted bounty OR can't provide screenshot proof of your character discovering their identity after you have killed them and you don't have an Intrigue Application of Tier 4 or higher you are in violation of this rule.



  3. Deaths for the average player character (farmers, miners, guards etc) is only considered final if they agree upon their character dying.

    In the case of your character losing a fight to another player it will only result in a knockout and you will forget the events leading up to the fight.


    a. If your villainous or noble character dies through roleplay, that death is final. It is up to you to be smart about your roleplay if you don’t want your character to die.



  4. Deaths outside of roleplay are never considered final.

    This includes PvP deaths and minecraft deaths as a result from dying to a fall or mobs etc. In this scenario your character will be rescued to spawn.



  5. Raiding in a group of 5 or more players

    Requires the leader of the group to have an accepted tier 3 “Deviant” Intrigue application.


    a. Settlements or cities protected by a nation are exempt from attacks of this kind, as their tax money is used for protection against attackers.

    b. Raids are allowed inside ‘warzones’ which change to PvP default during wartime.



  6. A characters focus stat allows for a +3 to any combat roll that utilizes the skill in question during RP combat.

    It is up to players to come to a consensus on if the skill use is valid, moderators can mediate in these circumstances if need be.

    a. If someone has evidence of you using more than one stat focus on your character card for the same character it is grounds for a warning or a strike in extreme cases.
For other specific rules or information regarding wars, check the 'War and Combat' system found here.



Building Rules - 3
Rules which lay out how buildings and the map are managed. These rules are included even though in-game restrictions stop them being broken.



  1. Griefing (recklessly editing the world terrain and/or builds) is not allowed.

    In-character demolishing of buildings is allowed inside a city/settlement/property you own or have consent to edit in-character but damaging buildings without consent of the owner breaks this rule.


    a. This also includes breaking blocks to enter locked properties.



  2. No buildings outside of player controlled areas may be built or modified without the proper application process.

    a. You may, however, modify a city/settlement/property you own in-character. Moderators and the city/settlement administration organise adding players to areas on the map.

    Link to the Build Team application format.



  3. Our server’s wilderness terrain should remain untouched.

    Resource gathering is restricted to specific areas (lumber yards, mines, farms). Minor builds, for example camps or graveyards, can be built with staff’s approval.



For specific rules regarding settlements or strongholds, check the War and Combat system, and the Settlement & Building system.

Link to the 'War and Combat' system.

Link to the 'Settlement and Building' system.





Tale of Banners Official Rules and Regulations Version 2.0
 
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