DENIED Whitelist Application Zamator

Zamator

New Member
Aug 3, 2018
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Nordic
#1
Part 1 of 4
Out of Character
Provide information about yourself here.

MineCraft Username(s):

Answer - Zamator


Full UUID for your MineCraft account(s) (Found here):

Answer - bf94415d-e048-437c-90a3-fc1420007db4


How old are you? (We need to know this as our server has an age restriction)

Answer - 21


Have you read through our rules? (Found here)

Answer - Yes


Do you agree with our rules?

Answer - Yes


How did you hear about Tale of Banners?

Answer - Elaborate research using filters on planetminecraft


Do you have any previous roleplay experience?

Answer - Yes, though never in minecraft. However used to roleplay when I played World of Warcraft on Argent Dawn EU. I have experience from following guilds, but not limited, Gearfist IBS (H), Legion of Death (H), Syndicate (H), Rotgarde (H), Blightsail Buccaneers (H), Crimson Dawn (A), Scarlet Sovreignity (A). I have also experience from roleplaying in Star Wars the Old Republic.


Is there anything you would like to add?

Answer - History buff. My roleplay will reflect this in terms of terminology and IC background. Somewhat slow typer. Just getting back to playing minecraft.



Part 2 of 4
Terms & definitions
Answer these definitions using your own words. The definitions can be looked up if necessary, however copy-pasting is not allowed.
What do you define as roleplaying?

Answer - I define roleplay as everything that occours IC. The purpose for rp is for the player to engage in an activites that immerses the player's imagination, to percieve the world at their character's point of view. To invoke a psychological experience of intuition and emotional maturing.


Describe the term ‘powergaming’

Answer - Powergaming occurs when a character breaks immersion by becoming unrealisticly superior. Such as reaching godlike powers and achievements.


Describe the term ‘metagaming’

Answer - Metagaming happens when OCC information are used IC. Examples of metagaming is knowing the name of someone before being introduced IC.


What is a "Mary-Sue" character?

Answer - The term mary-sue applies to character's that are flawless, inhumanly perfect, basicly too good to be true. There are many occurances of mary-sue in popular culture, the most famous example is Superman.




Part 3 of 4
Character Creation
Here you will create a character to use on our server.
Provide us with an ingame screenshot of your character’s skin.

Answer -
43663.jpg


Name:

Answer - Hálvaldr Hákonsson


Age:

Answer - Child of the secondth day of the first winter moon (2th November).
Living his thirty-secondth summer


Culture:

Answer - Northern


Story & Biography:

Answer - The background are purposly written like a saga.

Gyda was the wife og Toregg, she was the daughter of Styr the Leiktung, greatest of the skalds, son of Hákon the Browncloak. Gyda and Toregg had four children, Fryd, Kinn, Knut Knotmug and Ulfr. While Toregg was out fishing a storm, the wind flipted Toregg's boat and the waters swallowed him. Meanwhile Gyda gave birth to their fifth child during, she named Toregg's son Hákon after her grandfather. Hákon was born disfigured. Horrid Gyda went to a seer to seek answers onto why she had given birth to a horrid creature. The seer requested her to bestow three strings of hair from her golden hair and he would search their destines, thus did Gyda and the seer spoke:,

"Your daughter shall die giving birth to her son. Two sons shall have a honourable death, they shall die in battle. Another shall die by poison. Your son will grow be a wrothful and hateful man, for he is a child of the storm. He will seek vengeance upon those who brought death unto your sons and that will be his undoing."

Hence forth Hàkon became known as the Furyshield. It happened as the seer had forseen. Fryd's bestowed a stillborn son, the sorrow slayed her. Meanwhile jarls quarreled and fought, Kinn and Knut Knowmug was summoned to battle, they fought honourably and now they feast among heroes. Ulfr fell while hunting a great wolf that had plauged the farm, the wolf ate Ulfr because he was unable to lift his spear, twas rumoured Ulfr had been poisoned by Sverre Magnarson. For the night before they had quarreled after Sverre had discovered Ulfr in bed with Sylvi the Wicked, wife of Sverre. Hákon Furysheild went into a berserk rage* upon hearing the news of his brothers deaths, he pledged to avenge their deaths by slaying the greatest warriors of the quarrling jarls hird* and killing Sverre. Hákon traveled to the royal farmsteads of the jarls, there he challanged their hird to holmgang*. The champions and Hákon fought bravely, before Hákon killed them, this made him many enemies. There after Hákon refugee in southwards, he settled there for many years. There he met the fair maiden Sigridr Guthormdotter for which he married. She was a willstrong woman and showed no display when she gave birth to a son, which they named Hávaldr. One night while Hákon were drinking with Ottar Longbreaches, son of Tryggvi, son of Asgeir, son of Helmar, he recieved news of Sverre's whereabouts and bursted out in anger. Upon dawn Hákon and Ottar left the farm to find Sverre. After traveling four nights and five days they reached Sverre's hamlet. There Hákon headstrongly challanged Sverre to holmgard, thus spoke Sverre "I shan't never lower meselves to fight someone someone who are not my equal and vile," then he shoot an arrow from his bow. The feather clad arrow pierced Hákon's chest and fell onto his knees, then he spoke "Ottar, the garden is filled with vines and snakes".

Upon recieving news of Hákon's demise, Sígridr became fretful for her son, for Hákon had many foes that would seek to avenge him. She went to her brother, Yngvi's farm to bring up Hávaldr under his care.

Hávaldr Yngifoster grew up under guardianship of his uncle Yngvi, son of Guthorm. Grete, wife of Yngvi, were pleased when Yngvi accepted to raise Sígridr's son, for she claimed it would be good for their son Olafr to grow up with someone of the same age. Hávaldr and Olafr became fast friends. They were well liked and beautiful, widely renowed for their mastery of sports. While Olafr would be boastful and quick to anger, Hávaldr remained temperate and patint. At the age of 7 the boys were out playing by the brook, they competed in the highest spirit to demostrate prowress by jumping across the lake. Olafr was most skilled and were able to reach the other side. Hávaldr was not a skilled jumper and was mere able to reach half-way, he fell into the waters and did not know how to swim. Olafr headstrong, lost wits and jumped into the brook. He rescued Hávaldr from drowning. Hence that day forth their bonds of companionship became unbreakable.

At the 12th spring, the jarl summoned for viking* and tasked his hersirs* to summon all willing free-folk. Yngvi answered the call and decided to bring his son and Hávaldr with him. The night before leaving, Yngvi gathered all of his aett*, farmhands and thralls for a blot* in honour of Hedren and Elni. 40 longships left the Valdarr(?) under the command of Gandalf Eikenskjald, son of Eirikr, son of Hódmundr. The warband followed the seas and rivers to Oserian. For many years they sailed and attacked the shores, settlements and monasteries. Gaining much honour and glory. Many of were captured and sold as thralls. When Hávaldr were 19 years he commanded a minour unit consiting of fifteen warriors. After a night with rough seas and furious winds the fleet reached a desolate island, they named it Fareinsomyar. The lands were naked and scarce, mere a lonesome monastery stood on the talest hill, next to the great rock. Gandalf Eikenskjald ordered the fleet to attack, for there were much riches to be taken in monasteries. The vikings made landfall, they were greeted by the small band of armed peasant and guards. Many northmen fell during the first assault. Hávaldr ordered his men to lay and lock their shields onto each others, while archers fired arrows from behind. Yngvi fell honourably, with his chest and eye clad in enemy arrows. The oserian guard made a display of resitance and valour, the clash lasted for hours, eventually Hedren favoured the northernmen. Much treasure was taken that day, Hávaldr and Olafr each claimed a hauberg coat from the improvised armoury set up by the oserian guard. After all the remaining clergy and guard had been gatheren, outraged Hávaldr demaned that the osterian commander should be given the eagle* to avenge Yngvi. Thus spoke Gandalf Eikenskjald:, "Nay harm shall come to the folk of Fareinsomyar. It is a nid-deed to harm those who has been granted grid, no matter how vile and low their stature might be." The speech angered some of the men, for they agreed with Hávaldr that a famed blot-man such as Yngvi Guthormsson ought to be avenged, for it was his blots that had granted them favour with the spirits. That night Olafr struck a spear thrusting into Gandalf's bare chest during his sleep. Then those who had spoken in favour to avenge Yngvi abandoned the warband, privateering three longships. Olafr held great esteem among the vikings and was elected captain. For many years the band served as merceneries in the Emirate of Milah, mostly employed by local nobles and royals. Tasked to patroll the seas to ward off pirates with occasional skirmishes in the drahl marshes, and fighting in war for the korsian. In the 29th autumn, during a expedition deep into the drahl marshes Olafr caught became ill. The sickness toiled him weary, at last he gave order to the warband to continue the march without him. Thus died Olafr Yngvisson, soon after more got sick and death followed shortly after.

The death of Olafr became a turning point in Hávaldr's life. He decided to forsake the hot sands and lush oases of the korsians. The tension and instability which had ravaged the korsian lands had served the northerners well and made them prosperous. Hávaldr now sought to do something more with his life and made a decisioon to return and claim the inheritance left by Yngvi. Upon sighting Yngvi's farmstead, a mere ruin, "I impore how much must I endure?," he cried and fell on his knees, The future of Hávaldr Hákonsson are uncertain and the next chapter in the Saga of Hávaldr Hákonsson remains to be written.

Dictionary and termologies:
  • Berserk = Mythological elite warriors devoted to the chiefgod. Going berserk and/or berserk rage is when a person burst into uncontrolable fury and amok
  • Hird = Handpicked personal guards and elite corps of the ruler. Often reffered in English as huscarls. It was a great prestige to be selected into the hird, enjoying privilages of the ruler. Regarded as the ruler's fundamental powerbase.
  • Holmgang = "To walk on the island" (direct translation), norse word for duel
  • Viking = A viking/to go on viking. Equivalent: plunder, raiding
  • Hersir = Norse word, equivalent to thanes in Tale of Banners. Often given the responsibility to organize raids and leading units up to 100 men.
  • Aett = A norse clan, equivalent to kin and family
  • Blot = Sacrifical ritual. Translated into "to worship", "to sacrifie". The blood was concidered sacred and was sprinklet on walls, god statues and people.
  • Blood eagle = Ancient norse execution method. The back ribs were carved open and lungs unfolded so it resembles a pair of wings. Often refered as in "giving the eagle"
  • Nid = Meaning disgraced, dishonourable, coward, evil, buttom, who are underneath you/not your equal. Nidingr/niding is used to describe someone
  • Grid = Showing mercy
  • Ting = Proto-parlament practiced by the norse. A assembely where all disputes, exiles and lawmaking was managed. All freemen parpicipated in the ting and was regarded as equal. The speaker of the ting was called a lawspeaker whose responsibility was to memorize all the laws. All men, jarls and kings were subject to the ting.


Part 4 of 4
Open-ended questions
At least three must be answered. Delete the spares(if applicable). Please include at least one paragraph for each of the answered questions.

Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...

Answer: Hávaldr would be leaving the tavern with the sensation of his head being fuzzy and sight wee unfocused, because of this he would not pay too much regard on the hood clad figure. Upon stumbling upon the bleeding woman. Hávaldr would refuse to interfere, though he most likely will draw the conclusion of what happened. The reason for not interfering is of the belief that all free folk are responsible of perseving their own honour. Thus expected that she will seek vengeance or bring forth charges in the ting (if it exist/implemented into the lore).

Question 2
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?

Answer: Annoyed due being treated disrespectfully by the city-guard, Hávaldr would resist the urge of backlashing at the guard. Fully aware of how korsian differs from the northern way of doing things. At the refugee camp his first priority would be to look for past acquaintances and former comrades from the time he spent in Milah and korsian lands. There after he would spend his time drinking and sharing war stories, using this opportunity to find alternative buyers.


Question 5
You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?

Answer: Hávaldr approach the villagers, requesting to see the village-elder. Having a firm grip around the seathed ax-hilt, ready to draw in case the situation goes out of hand. Upon seeing the elder he would hail before introduceing himself by listing his linage. Then sharing calmy elaborating his situation. Assuring the elder that he possess no ill intention, merely seeking refugee and resupply from the storm. Finally removing the grip around the ax as the tension eases. Hávaldr finishes his speech by reminding the elder of the virtue of never to indulge in prosperity, while a brother starves.
 

GreenHarmony

Reviews Things
Staff member
Application Team Leader
Moderator
Jan 8, 2016
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Arkham Asylum
#3


Your application has been denied.

While in this state it is unsuitable for approving, you are welcome to try again.

You've nailed parts 1 and 2 of the application, though 3 and 4 will need to be redone. The reasons for the denial are as follows:

1. The background of your character does not fit ToB's northerner lore very well. While northerners are loosely based on nordic people, there are major differences and not everything is shared. Try to make use of ToB's lore rather than nordic history.

2. All characters on ToB are expected to start out at equally unimpressive skill levels and earn everything through their journey on the server. Remake your character background and open-ended questions accordingly.


Should you choose to re-apply, please make a new application! Feel free to copy parts 1 and 2 over.

If you have any questions about your next application, contact me directly on site or through discord.