ACCEPTED - Whitelist Application | Tale of Banners Roleplaying Community Forum

ACCEPTED Whitelist Application

Nicasia

New Member
Jul 6, 2020
2
0
1
18
Earth
The Tale of Banners Whitelist Application:

Section 1/4 - Out of Character Information


Minecraft Username(s):

  • Ravissante

Full UUID for your MineCraft account(s) (Found here):

  • af488437-36ad-4838-b165-f0bf88bddb50

What is your age?
(We need to know this as our server has an age restriction)

  • 17 Years

Have you read the server rules? (Found here)

  • Yes

Do you agree with the server rules?

  • Yes

How did you hear about Tale of Banners?

  • Recommended by a friend.

Do you have any previous roleplay experience?
(Please give examples, no experience is acceptable)

  • Yes, I have roleplayed on discord, various roleplay sites, and a few games where roleplay is possible.

Additional Information: (If any)

  • I’ve never roleplayed on Minecraft, so I’m unsure of common etiquette here.
Section 2/4 - Terms & Definitions
Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).


What do you define as roleplaying?

  • Roleplaying is similar to acting, where a person assumes the role of a character, person, or a version of themself. It can be done through writing as well as in person.

Describe the term ‘powergaming’ in your own words:

  • The term ‘powergaming’ refers to using game mechanics to break the rules of roleplay. For example, walking away in a game when the character should be bound or otherwise unable to move in the roleplay scenario. Powergaming may also refer to optimizing a player to maximize their power.

Describe the term ‘metagaming’ in your own words:

  • The term ‘metagaming’ refers to using knowledge that a character should not have in a roleplay scenario based on information the player received outside of the roleplay.

What is a "Mary-Sue" character?

  • A “Mary-Sue” is a character without flaw, being perfect to the extent of being boring. A “Mary-Sue” is often considered overpowered and generally discouraged in roleplay communities.

What does the abbreviation ‘OOC’ mean & when should this be used?

  • ‘OOC’ stands for ‘Out of Character’. This should be used when a person is speaking as themselves, and not the character they are playing. It can be used for roleplay discussion or general chat, it may be restricted to certain topics or not allowed in certain areas, usually, if a site/creator doesn’t want chat in a particular thread of a forum.
Section 3/4 - Character Creation
Here you will create an example character that could exist in the server’s history and lore.


Provide us with an in-game screenshot of your character’s skin.


Name:

  • Nicasia Kanerva

Age:

  • 24 years

Culture:

  • Northern, Midlands Folk

Can your character read and write?:

  • Yes

Story & Biography (please go into detail, we recommend two paragraphs but expect at least one. Please outline character history, personality traits, and the things that make your character unique. Have fun with this section!)

(Please note although the character you apply with can commit illegal or immoral acts you cannot do these things on the server without an Intrigue application. This can be applied for once you are whitelisted.) Found here:

https://taleofbanners.com/forum/forums/intrigue-application.119/ (Intrigue Application)

(You are also able to apply with a noble but keep in mind you cannot play a noble character on the server unless you join an accepted noble house or apply for one.) Found here:

https://taleofbanners.com/forum/forums/noble-houses.142/ (Noble Houses)

  • Nicasia is a woman of petite stature for a Northerner, standing at only 5’6” once she had finished growing. Her pitch hair has silvery strands spread sparsely throughout her thick tresses, which were near impossible to tame in her younger years. Her icy blue eyes reflect her cold personality, and many of the wrinkles were kept from her face as a result of her lacking emotion to express. While she appears lithe, her body is deceptively heavy with muscle, although it is lean and without the same strength as bulkier muscle.
  • Her upbringing was what most would consider a bit unconventional, but it forged her into a formidable hunter. She was born the sole child to a family doing little better than getting by, able to provide comfortably for themselves, and afford small luxuries. She was well cared for as a baby, but as an outbreak of plague erupted in the small village that served as her home, things declined. The deaths came so quickly, it seemed the entire village was all but gone in days, including her parents. She heard mentions of punishment from the gods, as well as despair over the unknown cause. She would soon forget this, and many details of the brutal fights that broke out throughout the village until there was no one left who had the strength to fight others, had they not already succumbed to the disease. With such a virulent outbreak, it caught the attention of those with power, who made the decision to burn the village to the ground to prevent the spread of the plague to other villages. As men rode in to torch the village, out the handful of survivors there were, most burned in their homes. It was by luck Nicasia was outside, searching for scraps with grubby toddler hands as her hunger became too much to bear sitting inside with the rotting corpses of her parents.
  • It was played off as pity, but in truth one of the men took interest in her as such a young survivor of the plague. Surely it meant she had the makings of something special, and it was his desire to use her that made him take her in. This man was far better off than her parents had been, she immediately received a nicer room and better food. However, the home lacked the emotional warmth of a family, as besides the man the only people in the house appeared to be jaded servants and wolves used for the hunt. The first night, she was left to her own devices, but training began the next day. She came to learn the man who took her in was named Garin Motuskin, who sent her to a study with a tutor to begin her on the path of literacy. She would find that such training is not what he prioritized, once he deemed her worthy of learning to use a bow and ride soon after. All her hours were spent working with a bow, sword, dagger, horses, navigating the forest, hunting, and proving her worth as a weapon to him. As that is what he desired upon taking her in, something to be used as a weapon to rent out, hardier than the rest as proven by her survival of the plague.
  • As she grew older, the game got progressively more difficult and she found she had less backing if any at all. Her worst memories are the few occasions where she had been ordered to hunt Giant Coldslap Spiders for their venom. The beasts were difficult to kill on their own and grew her phobia of the arachnids. She was always mounted in hunting them, her tactic being to draw one away from the cave and shoot at its eyes while keeping her horse and by extension her horse a safe distance away. There was an unfortunate occasion where one had managed to sink its fangs into the hind leg of her steed before she could dispatch of it. The distraction of biting the horse led to its death, but also the death of her poor horse, who was put out of its misery on the spot. She knew there would be no recovery upon inspecting the damage dealt to the leg.
  • She learned to read and write as a way of receiving and sending messages, as well as reading up on books about what Garin thought would better prepare her to kill and survive. She spent many hours reading about combat techniques and how to survive in the harsh climates that Esna had to offer. It was at the age of fourteen she received her first contract, which was more of a test of her ability than anything else. A friend of Garin agreed to hire her as a guard to a transport of goods, though it wasn’t anything too valuable as there was little faith in “such a little girl.” Of course, opportunists would pounce on the opportunity, it was as good as theirs with such little guard, one of them “just a little girl.” There were two men accompanying her that day, neither of which seemed too keen. They paid little attention to their surroundings, although she thought this foolish of them considering their proximity to Valdarr and its history with bandits. She had been scoffed at for being paranoid, although that ended when an arrow sped from the surrounding forest into the horse upon which the largest guard sat. The beast took off from underneath him, leaving him on the ground. Nicasia's eyes turned to the direction from which the arrow came to see bandits emerging from the trees, of which there turned out to be six. She noted the lack of bow or crossbow on them, she assumed it had been dropped and forgotten as the thieves rushed out to meet them. Their lack of mounts along with no armor besides cloth and a bit of chainmail scattered seemingly randomly among them left the bandits at a great disadvantage, although her party wasn't particularly well-armed either. She had to assume this group was opportunists, considering the low value of the cart and their lack of preparation. She urged her horse to move as she drew her bow, wanting to keep distance between herself and the bandits who now drew their weapons. The six jeered, four of them moving towards the grounded guard, who was now on his feet at the very least. She had no intention of protecting him, her first arrow entering through the cheek of one of the two who had approached her. That wasn't quite where she had aimed, but it would do well enough in downing him. With a quick glance, she noticed the mounted guard had made his way to defend his companion, effectively saving the grounded man for the time being. It seemed the bandit who was focused on her realized he would not catch her on foot, and he made to throw a knife at her horse. It turned out that his aim was subpar, as the knife hit the ground short of the horse, who was then spurred directly towards the man. Nicasia could clearly see the bandit's lack of training as she trambled a very surprised man under her horse, she didn't think he would be able to practice his knife throwing anytime soon. At the very least, the guards accompanying her seemed to have some training, as they kept the bandits as spread out as they could. All of the fighting men seemed to have forgotten about her, making it easy to send an arrow through the back of another man's neck, this one having been ready to take a swing a battle axe at the grounded guard. It was then she noticed the grounded guard had received a stab to the abdomen, but the pair had managed to kill one of the bandits themselves, and she was generous enough to assume it was because they were more focused on defense. The two remaining bandits seemed to notice their fallen companions, and their odds of death increasing significantly. It seemed simultaneously the two made to take off into the woods, though Nicasia wasn't satisfied with that ending. Her arrow chased one, impaling itself into the shoulder of a fleeing bandit, who stumbled but managed to continue his escape. Neither of her companions would make any moves to dispatch of those who fled, rather they told her to let them go. She made no verbal response, instead of scowling as she dismounted her horse to help the wounded guard onto the little space available on the cart.
  • The wounded guard wouldn't survive through the trip and upon returning home she would be reprimanded for not making an effort to protect the guards as well as the cargo, although Garin’s friend seemed surprised by the mere fact they survived with the numbers, and very pleased his cargo made it safely to town. Despite Garin's assurance to the man it was no great feat, the men attacking were untrained and unprepared, word begins to spread in a few small circles, and she finds more and more contracts, of which the rewards were returned to Garin. Her training never stopped in her time with the older man, she refined her techniques and learned best to use methods that suited her smaller sides. There was a great reliance on stealth, archery, swords, and cunning. However, she found herself lacking once she was in close combat with an armed person with more brute strength than herself. It was somewhat of an insecurity for her, something she always worked to correct. Don’t let them get close, dispatch of them before they even knew you were there, use their size and weight against them. All becoming a mantra of sorts.
  • Garin was old and influential enough to make a few enemies, Nicasia knew as much, what she hadn’t known was how unprepared he was to reap the consequences. The house going up in flames seemed so familiar to her, although she couldn’t quite remember anything like this happening to herself. She cared little as Garin burned in the fire, leaving on one of his horses and taking her favorite wolf along with her. While she didn’t care for Garin, she opened doors for the wolves and the stables for the horses to escape the flames before fully making her escape.
  • From that her life changed a bit, she was still known enough to be contracted by some and the money now went to her survival. She was not one to settle in a home, staying at Inns, primarily throughout the North. She seems to have some connections to underground crime and may have completed a few hits (unconfirmed) but she is not actively involved in crime.
  • It’s safe to say the young woman’s upbringing impacted her personality, leaving her a bit different from your average Northerner. Religion was never something taught to her for belief, but she knew about the major religions of Esna as a way of avoiding the consequences of religious intolerance and getting information while working. Similarly, the importance of family ingrained in most Northerners is lost on her, as there was no bond with Garin. She only learned about culture for use when working, but the beliefs of the people of Esna have little meaning to her beyond that. She’s emotionally distant, although she does have emotions. However, they’re so suppressed she’s nearly unable to express them even if she wanted, and she can’t empathize much with others. There are times when she can’t be around people expressing strong emotion, almost as though it was revolting to her. It’s not revolting, but she finds herself unable to handle it in a way. She often only tells partial truths, a fear of giving away too much information, and being left vulnerable constantly on her mind when interacting with others. Despite this, she can be charming once she flips the switch to act for any work that comes her way. It’s easy enough when it’s all just lies. She’s cunning and tends to be thorough in her work and thinking, however that has fed into her becoming an overthinker and perfectionist.
  • Typically, she's not much of a drinker but has been known to enjoy a Minted Ale for its refreshing taste. Most often she tries to avoid any drinking that would cloud her mind, and will only participate in drinking if she thinks it's safe where she is. She prefers wolves and horses to people, not being one to socialize. She at least finds the beasts to be more useful than most people, but best of all far less annoying.

Section 4/4 - Open-ended questions
Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.


Question 1

You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewelry on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...

  • Pass by without a second glance in their direction, the woman is none of Nicasia’s concern. The buzz brought to her by all the Elder's Ale she consumed left her thoughts fizzier than usual, and she seemed to care even less than she would have for the bleeding victim than she would have otherwise. Perhaps it was the extra bit of alcohol brought by the Minted Ale she had drunk to finish the night, but she found herself discreetly informing a nearby guard, trying to avoid having much attention on herself and leaving as quickly as possible after that. Even with the alcohol in her system, she was wary of the law despite not having committed a crime, recently anyways. It wasn't about any crime at all in this moment, she cared not for the capture of the thief, but rather the chance at keeping the woman alive. It’s strange to her when she sits to think about it, as it doesn’t affect her in the slightest whether the woman lives or dies, she won’t ever even know.
  • That night she would think about it as she rests in her room at a rundown Inn, whether or not the woman made it. She decided it was unlikely with a stab wound to the abdomen, she probably bled out in the alleyway. That was the last thing on her mind as the alcohol lulled her to sleep and effectively took the memory from her the next morning. When she woke up, she was simply pleased to be without headache or nausea.

Question 2

You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?

  • It was a great frustration having to lead a hot pack mule around a crowded camp, but with the mule and the number of wares, it was near impossible to sneak into the city. The cloth covering her face kept the dust whipped up by the wind out of her lungs at the very least, although she could complain of the effects of the scorching sun overhead. At the very least, the camp did have a small shopping area that caught her interest, as she tended to find some unique items in such conditions. She would make her way there, weaving her way through the bodies while keeping an eye out for anyone who may like to take the chance of stealing from her. The mule she led slowed the journey some, but she was in no great rush to reach the stalls and begin to browse.
  • Much of the salesmanship the merchants put on was lost on Nicasia, they were like white noise to her. She found little of interest to her, many were selling food she didn’t need and cloth she wouldn’t use. There were potions, though none she found particularly useful. However, she stumbled upon a merchant selling jewelry which she would usually ignore if not for spotting an ornate hair stick made of silver. It had sparkling stones like diamonds, though she couldn’t be sure what it was truly made of. It didn’t look particularly delicate, the stick made entirely of metal which came to a point. This could be used as a weapon, she thought with intrigue. With that, she decided to purchase it from the merchant, who seemed pleased to make a sale at all.

Question 4

In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers' pocket. They continue to cry and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care about your approach, continuing to cradle the dead soldier. You…

  • Nicasia has no hesitation in dispatching of the grieving soldier with her sword, his blood dripping from her blade brought a sense of grounding. His emotions had brought about an unpleasant feeling within her, she felt something similar to revulsion in her stomach. His death brought her immediate relief, which she enjoyed while checking back on the approaching forces. She decided there was enough time to look over the corpses for anything useful, of which she finds nothing. She had hoped for rations, or perhaps something of worth carried on their bodies she could profit from later. She leaves them without a second thought, heading the opposite direction of the approaching enemy.
  • The young woman wasn’t foolish enough to stay around too long, much less attempt anything against the approaching enemy without any backing. She was hasty in her retreat back to friendly territory, although moved slower than she could have to avoid detection by the approaching soldiers. She wondered if they came to collect their wounded rather than attack again, but their intentions didn’t matter to her. All she desired was to make a plan of action with the soldiers in her company, and if she was lucky, have a meal once this was handled.
 
Last edited:

Verando

Administrator
Staff member
Admin
Application Team
Lore Team
Sep 21, 2017
531
69
28
22
United States




You’re almost there! Your application is pending.

There are only a few things to change for a final decision.

Make the following edits to your application:

1. Your powergaming definition is lacking in a fighting context. This is important due to item #3.

2. Your backstory makes no use of server lore other than to mention that you are a northerner that doesn't behave as a northerner.

3. Your biography goes into a lot of detail on your bandit story, but with such a highly outnumbered situation victory is almost entirely unlikely. I would recommend rewriting this section to make more sense.

Once that is done, make a comment affirming you have made these changes and your application will be reviewed again as soon as possible.

Good luck!
 

Nicasia

New Member
Jul 6, 2020
2
0
1
18
Earth




You’re almost there! Your application is pending.

There are only a few things to change for a final decision.

Make the following edits to your application:

1. Your powergaming definition is lacking in a fighting context. This is important due to item #3.

2. Your backstory makes no use of server lore other than to mention that you are a northerner that doesn't behave as a northerner.

3. Your biography goes into a lot of detail on your bandit story, but with such a highly outnumbered situation victory is almost entirely unlikely. I would recommend rewriting this section to make more sense.

Once that is done, make a comment affirming you have made these changes and your application will be reviewed again as soon as possible.

Good luck!
My application has been edited in a few areas to amend the problems with it and provide more use of lore in certain areas.
 

Verando

Administrator
Staff member
Admin
Application Team
Lore Team
Sep 21, 2017
531
69
28
22
United States



Congratulations! Your application has been approved.

You will now be whitelisted on the server.

Be sure to put in an intrigue app if you want to commit heinous actions.

Make sure to take some last peeks at relevant information and guides.

You can use ToB’s Discord for communication and questions! You will find me and other whitelisters there too, ready to teach you the ropes.