ACCEPTED Whitelist Application

Oct 31, 2020
2
4
3
USA
#1
Section 1/4 - Out of Character Information

Minecraft Username(s): AzureKnights

Full UUID for your MineCraft account(s) (Found here): b022bcf5-4570-4323-b7d1-4230e90f567f

What is your age?: 24

Have you read the server rules?: Yes I have.

Do you agree with the server rules?: Yes I have.

How did you hear about Tale of Banners?: I was searching on PlanetMinecraft for a new server to settle down in when I came across this place. After checking the advertisement videos on Youtube as well, I felt interested enough to try joining.

Do you have any previous roleplay experience?: I have approximately five years on-and-off of previous roleplay experience on minecraft servers, as well as around two years of tabletop playing (D&D 5e, Pathfinder).

Additional Information: N/A

Section 2/4 - Terms & Definitions

What do you define as roleplaying?
Roleplaying can be defined as acting in the role of a created Character, presenting oneself through their Character’s behavior, mannerisms and actions as part of a fictional setting alongside others that do the same in their own expression. This form of narration allows Players to create their own story and influence others around them in a created world.

Describe the term ‘powergaming’ in your own words:
Powergaming can be described as an occurrence where a Player in-roleplay presents their Character with beneficial abilities that would be considered unnatural, impossible and/or unfair depending on the situation. For example, two Players in-roleplay are having their Characters fight against one another, and one emotes that they swing their weapon so fast that they instantly decapitate the other individual with no chance to react, forcing their action upon another. It can be debated that another avenue from which the term described is when a Player commits to playing their Character in a competitive way that benefits them from the structure of rules and mechanics that is available, improving themselves solely from a technical standpoint such as through stats. With that said, this form of it could also be called min-maxing. These types of people view roleplaying as just another game to win rather than an experience to enjoy.

Describe the term ‘metagaming’ in your own words:
Metagaming can be described as an occurrence where a Player in-roleplay makes use of information that their Character has yet to learn, hear or inquire about by proper means. For example, a Player in question is using OOC communication such as Discord with other Players, and listens in to a conversation about the location of another Character, using that knowledge to track said Character down on the Map.

What is a "Mary-Sue" character?
A Mary-Sue is a particular Character that presents themself as an individual with no apparent flaws, mentally and physically. They act in a way that they are able to overcome adversity without much risk or consequence depending on the situation they are in. With that said, they’re considered a nuisance due to their lack of depth, being unable to learn from their mistakes in order to promote Character development.

What does the abbreviation ‘OOC’ mean & when should this be used?
The abbreviation OOC translates to Out-Of-Character, which means the usage of communication as a Player rather than a Character, meaning that any information discussed regarding particular Roleplay is generally not applicable for in-roleplay learning and knowledge as that would fall under Metagaming. This form of communication can be useful, however, for expressing Out-Of-Character input and concerns that need to be deliberated in such a way, such as when speaking to Staff and other Players regarding technical issues, for example.

Section 3/4 - Character Creation

Provide us with an in-game screenshot of your character’s skin:


Name: Jolfdane Vintrholt

Age: 24

Culture: Northern (Flintfolk)

Can your character read and write?: No.

Story & Biography:

Born into Flintswood, Jolfdane is the second-eldest of two other siblings. His family came to be when his Father, a young mercenary from the Midlands many years ago, decided to settle down within the region alongside his relatives in order to support them better through honest work in the shipping industry. Along the way, he found attraction with one of the locals, a farm-girl, eventually marrying her under a shrine dedicated to the Five Spirits, becoming his Wife and Jolfdane’s Mother.

In his younger years, Jolfdane grew up toiling in the fields alongside his Mother and younger Sister during the proper seasons, learning how to tend to and care for the land in order to eke out a decent living. Later in life as he grew stronger, he learned from his Father alongside his older Brother how to harvest lumber and process it for construction in the shipyard, gaining some understanding in shipping and trade over time as vessels passed by to interact with the market. Over time, he also learned some of the various Northerner teachings brought over by his Father, such as in-depth experiences with other Clans and the practices that they carried, such as the language and versions thereof, alongside practices demanding attention to appease the Five Great Spirits, should they feel their blessings and avoid their wrath as shown greatly in the past, often offering small game in the name of Vintas during the time of harvest. This led him to live modestly, spending his free days tending to his family, as well as those within the Jarldom seeking alms. Although intrigued greatly by his Father foretold exploits as a mercenary, he felt compelled to stay in his current lifestyle at first. However, as a consequence of the Great Second Blizzard, business had begun to decline as people slowly began to travel elsewhere to promote their businesses, diminishing the amount of work they could do yearly to earn their living as reasons to travel north were becoming less and less. Because of this, his siblings sought to travel elsewhere for work beyond the region, receiving little response from them nowadays about how they fare so far from Flintswood. As a commoner with very little to his name, he has felt the burden of carrying his family to success, he too has felt the pull of adventure throughout the North, to continue his life for his sake and the Gods above.

Appearance-wise, he has built a modest physique due to his tasks requiring rigorous work, with his working attire a thick set of simple tunic and pants that fit tightly to his pale-skinned frame. As a Flintfolk, however, his stature is comparably shorter to other regional Northerners, standing just shy of six feet. With that said, he bears the facial traits typically found from his Father’s side, spotting dark-brown hair combed to the sides, a grizzled beard, and a set of piercing blue eyes.

He has been taught to be honorable in his actions, to only attack when it is necessary out of respect and to promote blessing to his religion, particularly to the Spirit Hedren. He will never willingly perform under-handed actions that are considered taboo, such as striking an opponent from behind or while they are already defeated. Although he may not show it, he cares deeply for his fellow man, and thus he does his best to show compassion to those that deserve it. He will go out of the way to assist those that require aid to help those around him prosper. His faith in the Five Spirits has led him to be especially mindful of Elni, the Spirit of fortune, and thus he does his best to live a humble lifestyle, taking only what he needs while giving what he has in excess to those less fortunate. He believes that this way of thinking will help prevent damnation from the Spirits, believing the great Blizzards of the past to be punishments for his people’s greed and hubris in defying nature.

From his simplistic lifestyle and occupation, he is more or less illiterate, finding it efficient to simply gesture commands and speak in abrupt tones to his fellow man. This would limit his ability to understand languages beyond his region, making it difficult to understand foreign tongues and the people that carry them. Due to being brought up in the Way of the Five, his actions are sometimes driven by superstition, perceiving certain events around him as omens, both good and bad that determine the behavior of the Five great Spirits. Because of this, he does his best to act accordingly, performing actions that would appear somewhat strange to an outsider in order to appease his deities. Through this, he can be stubborn to change, as he is wary to stray from the path that he was brought up in, and afraid to bring shame upon himself. For the most part, he views the concepts of Southerners as strange and foolish, being slow to accept new things.

Section 4/4 - Open-ended questions
(Questions 1 & 3 were deleted to fulfill requirement minimum, due to my Character's behavior I can't imagine him wandering the other lands without good reason.

Question 2
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?


Jolfdane grumbles in frustration being denied entry as he is made to wait, not wanting to stay in such a backwater land any more than he needs to, so far from home. Hauling his wares, does his best to settle down in a quiet corner of the camp, huffing as he tries to regain some composure amidst a den of migrants. Although an inconvenience, an idea forms, with all these vagrants and sellers, he might as well haggle his load away while so many people sit in one place. He goes to meander about, looking through stalls and people that appear enticing to talk to, and does so, speaking briefly to those that may understand his rough tongue. Upon feeling satisfied with any business, he walks back to his original corner, taking his earnings and trade-offs with him. He waits patiently and silent, not appearing to want a conversation with those sleeping beside him, hopefully the guards allow them to pass before his patience becomes any thinner.

Question 4
In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…


Jolfdane, with bloodied axe in hand, glares down at the kneeling soldier, he notices that they seem more occupied with their fallen comrade than protecting their own life. In that second he realizes, their fighting spirit is broken, it would anger Hedren to lay a killing blow now, and thus lowers his axe in understanding. Amidst such chaos as the sound of clashing steel is heard, he continues his pace amongst the littered dead, keeping his line of sight to the soldier. He speaks down to him briefly, "Your friend earned your mercy, never come back here...". With that, he begins to move in greater speed as more footsteps begin to feel closer, continuing his search for a more worthy opponent.

Question 5
You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?


Trudging through the merciless snow, Jolfdane has felt the ice creep up his body for some time now, grasping himself desperately for warmth as even his body loses the strength in continuing the walk. His gaze flickers for a moment, trying to make out the sudden appearance of shapes through the blasting white, a village! Even for him, he can't help but grin as he feels that the Spirits have smiled upon him for his devotion, guiding him to safety. His will uplifted, he rushes over to one of the larger buildings in the village as the storm rages on, bringing his fist to pound heavily at the door, hoping for a response. Potentially, as one of the locals opens the door to view such an ill-fallen stranger with hesitance and annoyance, Jolfdane does what he can with shivering hands to perform Northern sign-language, gesturing to his shoulders then to the doorframe ("I'm freezing, may I stay inside?"). If allowed in, he takes some measure of time to warm up a bit before giving a proper thanks to his host. "S-spirits bless you, thank you."
 
Last edited:

Acererak

Adam / Byrne
Admin
Jul 19, 2020
96
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California, United States
twitter.com
#3




Congratulations! Your application has been approved.

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