The Tale of Banners Whitelist Application:
Section 1/4 - Out of Character Information
Minecraft Username(s):
Why_g35
-
Full UUID for your MineCraft account(s) (Found here):
01d2efbe-140b-4c87-a528-521246edea0d
-
What is your age?
(We need to know this as our server has an age restriction)
21
-
Have you read the server rules? (Found here)
Yes
-
Do you agree with the server rules?
Yes
-
How did you hear about Tale of Banners?
Google Search
-
Do you have any previous roleplay experience?
(Please give examples, no experience is acceptable)
Yes, LoTC
-
Additional Information: (If any)
-
Section 2/4 - Terms & Definitions
Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).
What do you define as roleplaying?
Playing a character.
-
Describe the term ‘powergaming’ in your own words:
Forcing action upon another.
-
Describe the term ‘metagaming’ in your own words:
Using information in roleplay that should be unknown.
-
What is a "Mary-Sue" character?
Invincible without flaw. Pure miraculous / criiiinge
-
What does the abbreviation ‘OOC’ mean & when should this be used?
Out of character, combat rolls or random discussions.
-
Section 3/4 - Character Creation
Here you will create an example character that could exist in the server’s history and lore.
Provide us with an in-game screenshot of your character’s skin.
attached a file...
-
Name:
Gregor Gallagher
-
Age:
21
-
Culture:
Half Drahl, Half Oserian
-
Can your character read and write?:
Like a modern day 4 year old.
-
Story & Biography (please go into detail, we recommend two paragraphs but expect at least one. Please outline character history, personality traits and the things that make your character unique. Have fun with this section!)
Gregor Gallagher was a youthful child, often getting in fights with other children from the village. Gregor was larger than the other boys since birth really. He always had a knack for using large wooden clubs to kill rabbits and frogs. His father was a true blood Krelken, born and bred. Gregors childhood friends would joke that his father was actually a Grulk. As Gregor aged and became the monstrous man he is today, he wondered if his father was some half-Grulk abomination. Gregor never knew his mother. It took him leaving his hometown village for his father to tell him the truth. Some fat prostitute he found in his travels to a remote Oserian fur trading post.
Gregor found himself wandering south in look for adventure. He knew his past had prepared him for the physical tribulations of life, but he wasn't sure if is intellectual side would be sufficient.
(Please note although the character you apply with can commit illegal or immoral acts you cannot do these things on the server without an Intrigue application. This can be applied for once you are whitelisted.) Found here:
https://taleofbanners.com/forum/forums/intrigue-application.119/ (Intrigue Application)
(You are also able to apply with a noble but keep in mind you cannot play a noble character on the server unless you join an accepted noble house or apply for one.) Found here:
https://taleofbanners.com/forum/forums/noble-houses.142/ (Noble Houses)
-
Section 4/4 - Open-ended questions
Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.
Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...
Carry on. You have no relation to this foreign town. Gregor spent a night of drinking with his hard earned coin from hunting an elk. He is tired and stumbles along to the tavern across the road, ready to sleep.
-
Question 2
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?
Gregor trudges into the camp, burdened by the pelts of various slaughtered game. He bargains with some of the refugees, offering "warm blankets for winters bite." Selling a few wares, Gregor proceeds to find a meal to warm his belly and sleeps off the night. He is unworried by the clamor of the camp and has a peaceful sleep next to his fire.
-
Question 3
You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...
Scoff at the hag. Gregor doesn't like swamps. His father spoke unwell of such. He moves along from the wench and heads to the woods. He patiently stalks a deer and takes it out with his bow. A fatal shot to the abdomen drops the beast. He pulls it into town, only an hour. It's midnight and the small village is empty. He drags his kill to the nearest tavern, and offers to trade the entire kill for a meal and rest. He leaves in the morning, headed south.
-
Question 4
In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…
Walk steadily. Gregor approaches the broken troop and raises his claymore. "GRAAAAAH". Gregor swings down on the mans chest, tearing it open and leaving entrails on the already dead brethren. Gregor quickly stands about and walks. He thinks about releasing the soldier from agony, and him being at rest. Gregor retreats to his troupe to hold the final stand.
-
Question 5
You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?
Gregor marches into town covered in a thick layer of frost which covers his pelts. His beard is mangled in snow and his fingers had started to turn blue. It's morning. He walks through the awoken town to odd stares and muffled remarks. Gregor finds what he thinks is a tavern and clamors inside. He's greeted by a old man with long white hair and a worn tunic. He clears his throat.. "Aye... A stiff drink. " The old man looks him over before retrieving his request. Gregor takes his time with the beverage, warming up next to the fiery hearth.
-
The End! Once you have completed this application and post it here:
https://taleofbanners.com/forum/forums/whitelist-applications.13/ (Whitelist Applications)
Our application team will look at it as soon as possible!
Your application may be put onto pending when amendments are needed. Once you have amended the changes please notify the application team member by replying to the thread. The Application Team will then will review your application again. You have 14 days to make the amendments before the application is denied.
Thank you for applying for Tale of Banners!
Section 1/4 - Out of Character Information
Minecraft Username(s):
Why_g35
-
Full UUID for your MineCraft account(s) (Found here):
01d2efbe-140b-4c87-a528-521246edea0d
-
What is your age?
(We need to know this as our server has an age restriction)
21
-
Have you read the server rules? (Found here)
Yes
-
Do you agree with the server rules?
Yes
-
How did you hear about Tale of Banners?
Google Search
-
Do you have any previous roleplay experience?
(Please give examples, no experience is acceptable)
Yes, LoTC
-
Additional Information: (If any)
-
Section 2/4 - Terms & Definitions
Please answer these definitions using your own words, the definitions may be researched however not plagiarized (copy-pasted).
What do you define as roleplaying?
Playing a character.
-
Describe the term ‘powergaming’ in your own words:
Forcing action upon another.
-
Describe the term ‘metagaming’ in your own words:
Using information in roleplay that should be unknown.
-
What is a "Mary-Sue" character?
Invincible without flaw. Pure miraculous / criiiinge
-
What does the abbreviation ‘OOC’ mean & when should this be used?
Out of character, combat rolls or random discussions.
-
Section 3/4 - Character Creation
Here you will create an example character that could exist in the server’s history and lore.
Provide us with an in-game screenshot of your character’s skin.
attached a file...
-
Name:
Gregor Gallagher
-
Age:
21
-
Culture:
Half Drahl, Half Oserian
-
Can your character read and write?:
Like a modern day 4 year old.
-
Story & Biography (please go into detail, we recommend two paragraphs but expect at least one. Please outline character history, personality traits and the things that make your character unique. Have fun with this section!)
Gregor Gallagher was a youthful child, often getting in fights with other children from the village. Gregor was larger than the other boys since birth really. He always had a knack for using large wooden clubs to kill rabbits and frogs. His father was a true blood Krelken, born and bred. Gregors childhood friends would joke that his father was actually a Grulk. As Gregor aged and became the monstrous man he is today, he wondered if his father was some half-Grulk abomination. Gregor never knew his mother. It took him leaving his hometown village for his father to tell him the truth. Some fat prostitute he found in his travels to a remote Oserian fur trading post.
Gregor found himself wandering south in look for adventure. He knew his past had prepared him for the physical tribulations of life, but he wasn't sure if is intellectual side would be sufficient.
(Please note although the character you apply with can commit illegal or immoral acts you cannot do these things on the server without an Intrigue application. This can be applied for once you are whitelisted.) Found here:
https://taleofbanners.com/forum/forums/intrigue-application.119/ (Intrigue Application)
(You are also able to apply with a noble but keep in mind you cannot play a noble character on the server unless you join an accepted noble house or apply for one.) Found here:
https://taleofbanners.com/forum/forums/noble-houses.142/ (Noble Houses)
-
Section 4/4 - Open-ended questions
Please answer at least three of the questions to show how your character would interact with the world. Delete the spares (if applicable). Please include at least one paragraph for each question you answer.
Question 1
You stumble outside into the open air after some heavy drinking in an Oserian tavern. Just before you're about to pass an alleyway, a hooded man rushes out of it and runs for it - seemingly, he has both a blade and some jewellery on him. You take a quick peek in the alleyway to see a feminine figure collapsed on the ground, holding her hands over a bleeding wound in her torso. The thief is about to escape and the woman seems in critical condition. You...
Carry on. You have no relation to this foreign town. Gregor spent a night of drinking with his hard earned coin from hunting an elk. He is tired and stumbles along to the tavern across the road, ready to sleep.
-
Question 2
You are on your way to the Korsian city of Telth to sell some wares. Upon reaching the front gates you are stopped by the guard. They deny you entry for the time being as the traffic into the city is too high. You are effectively forced to wait in the refugee camp located between the two gates for the time being. The camp is
filled with shopping stalls and refugees sleeping on the floor. How do you spend your time in the camp?
Gregor trudges into the camp, burdened by the pelts of various slaughtered game. He bargains with some of the refugees, offering "warm blankets for winters bite." Selling a few wares, Gregor proceeds to find a meal to warm his belly and sleeps off the night. He is unworried by the clamor of the camp and has a peaceful sleep next to his fire.
-
Question 3
You've gotten lost and wandered awhile into Drahl lands, eventually finding yourself in Crookmire Swamp, where you decide to settle for the night. Finding a meal to buy for the evening takes some effort, but you do come across an old crone in ragged clothing, who offers to sell you some sea-looking food. She doesn't ask much, but warns you that eating it is 'unpleasant' to outsiders. You...
Scoff at the hag. Gregor doesn't like swamps. His father spoke unwell of such. He moves along from the wench and heads to the woods. He patiently stalks a deer and takes it out with his bow. A fatal shot to the abdomen drops the beast. He pulls it into town, only an hour. It's midnight and the small village is empty. He drags his kill to the nearest tavern, and offers to trade the entire kill for a meal and rest. He leaves in the morning, headed south.
-
Question 4
In the midst of battle, you find yourself approaching a wounded enemy soldier. The soldier is on the floor, clearly in terror as they cradle one of the dead. Enemy forces begin to advance in the distance and you know you have to act fast. The soldier then grasps at a cloth and removes it from the dead soldiers pocket. They continue to cry, and starts calling the dead soldier's name in despair. Then the soldier glances up to see you - with your weapon up - but does not care of your approach, continuing to cradle the dead soldier. You…
Walk steadily. Gregor approaches the broken troop and raises his claymore. "GRAAAAAH". Gregor swings down on the mans chest, tearing it open and leaving entrails on the already dead brethren. Gregor quickly stands about and walks. He thinks about releasing the soldier from agony, and him being at rest. Gregor retreats to his troupe to hold the final stand.
-
Question 5
You have wandered across a seemingly endless tundra for what have felt like days. A raging snowstorm makes you unable to see more than a few metres ahead. Being almost out of resources, you are delighted to find out that you have stumbled your way to a village. Upon closer inspection you find out it's a Northern village, and the residents are not very friendly towards strangers. What do you do in this dire situation?
Gregor marches into town covered in a thick layer of frost which covers his pelts. His beard is mangled in snow and his fingers had started to turn blue. It's morning. He walks through the awoken town to odd stares and muffled remarks. Gregor finds what he thinks is a tavern and clamors inside. He's greeted by a old man with long white hair and a worn tunic. He clears his throat.. "Aye... A stiff drink. " The old man looks him over before retrieving his request. Gregor takes his time with the beverage, warming up next to the fiery hearth.
-
The End! Once you have completed this application and post it here:
https://taleofbanners.com/forum/forums/whitelist-applications.13/ (Whitelist Applications)
Our application team will look at it as soon as possible!
Your application may be put onto pending when amendments are needed. Once you have amended the changes please notify the application team member by replying to the thread. The Application Team will then will review your application again. You have 14 days to make the amendments before the application is denied.
Thank you for applying for Tale of Banners!