Minecraft name: KarmaZaela
Character name: Yatur
Character history:
Please include minimum of 3 detailed paragraphs containing build-up for villainous intent and an early history of the character, from this players should be able to see why your character is like they are and what has caused them to do what they do.
Characters personal strengths and weaknesses:
Well rounded character balance is a big part of being an enjoyable villainous character. (I.e equal strengths and weaknesses)
+ Strong willed
+ Strong of body
+ Trained with blunt weapons
+ Trained with heavy armor
+ Patient
+/- Very Large
- Not well learned in the traditional matter
- Unable to read/write
- Greedy
- Compulsive
- Hot Blooded
- Stubborn
What tier of intrigue are you hoping to achieve for your character, and why does your character deserve that tier?
Please list each tier and a short explanation of why you feel your character has developed some of the attributes found within the tiers.
At the moment I'm hoping for 2. With some actual rp in game and some documentation I hope to achieve 4 in the future.
Mugging / Assault
Yatur has assaulted and mugged many a thieving party and traveling merchant band in the Crookmire. His willingness to get his hands dirty is unparalleled almost to the point where the goods he was mugging for are secondary to the combat beforehand.
Burglary / Pick Pocketing
Yatur is definitely not as adept at the finesse side of thievery, though he is more than capable when the aggressive path is absolutely not an option. Whether this be bumping into someone to steal their house keys or silently opening a lockbox, Yatur has the experience to complete this tasks.
Sale of Illegal goods/Smuggling
With the accumulation of stolen goods, it is very important to find places to offload these goods for spendable Kura. Yatur does not have a silver tongue, but a copper one is a close second. He has the skills necessary to find customers with enough finesse to keep his name clear.
In what way do you believe you can contribute to the server’s roleplay by getting an accepted Intrigue application?
(Only include this if this is your first time making an intrigue application.)
In my experience, roleplay servers between events hold a time of 'peace' or a lull in action. It is my hope to spice up this 'lull'. I hope to remove the false sense of security that comes along with these in between moments and give a little bit of grit to the server. I also am joining a group irp that might be able to get some spicy stuff rolling.
Do you understand that villainous roleplay on the server is taken very seriously, as it comes with a lot of power? And do you understand that doing things your character is not allowed to do may lead to you getting blacklisted from making further villainous characters?
I do.
Do you also agree to your villainous character permanently dying if killed through roleplay?
(Only applicable for intrigue tier 2 or above, if you’re just applying for tier 1 do not include this)
I wouldn't have it any other way.
Character name: Yatur
Character history:
Please include minimum of 3 detailed paragraphs containing build-up for villainous intent and an early history of the character, from this players should be able to see why your character is like they are and what has caused them to do what they do.
Yatur an unlikely child, born to the warm and humid Crookmire Swamp. The massive Grulk are usually born to the harsh winters of the North, but Yatur is a unique case. His father was exiled from his tribe, and eventually found his way to the Crookmire Swamp working as a mercenary. Eventually, he found a lover and Yatur was born. Yatur took after his father in looks and learned to speak Tehn and broken Norvian from his mother. Yatur stands at a tall 7'2", smaller than the average Grulk but still massive when compared to common Esnian form. Growing up, he did not learn the teachings of Tsarra from his mother or father. He learned of the way of combat in his late teens and enlisted to defend the small village in which his family lived from would be invaders or pirates. This was his way of contributing to the village and gave him a way to earn his keep... though this wasn't enough to live a comfortable life. His father was sick, and his mother's wares weren't bringing as much income as they would have hoped.
Yatur was feared by the general populous. Being different When patrolling the town, he was on the receiving end of many a snide comment and dirty look. As a defender of the village, it was Yatur's duty to keep the villagers safe. The villagers who ridicule him... count on him to keep their valuables safe. It always seemed... wrong to him. Yatur had caught wind of a small group of thieves who were planning to strike on a local bowyer. He had a monopoly on bows and bow repairs and was dominating the market, it was the perfect target.
This was the first moment of conflict in Yatur's mind. He was a defender. His job was to protect these people. But these people treated him like garbage on the side of the road. He thought up of a plan. Why not /let/ the thieves steal from their mark /then/ bust them up and take what was stolen for himself? He donned a mask and decided to execute his plan.
He waited in silence, waiting for the thieves to do their thing. Hours past.. but you spot a shadow in the moonlight. A group of three slinking through the darkness. They approached the window... a few moments pass... they enter. He waited. Minutes seem like hours, his fist clenched around his club as he carefully looks on.
There they go.
He followed, making sure to keep your footsteps as light as possible. They begin to drink in celebration over their goods. It was not a grand haul to be sure, but that large sack of Kura will be very helpful in procuring medicine for his father. He waits for the alcohol to do it's thing... then he strikes. Three drunk and tired thieves give little contest to Yatur's strength and surprise. A large swing from his club brings the leader to the ground, and the other two surrender immediately. Though it would be a shame if they were to give any details of his stature to the town. There are very few in the Crookmire who are as large as Yatur. A heavy club swing to the back of the head is sure to give them a concussion and make their memory hazy. And if he swings a little too hard, well, who's going to miss a couple thieves.
Yatur's grulk blood is fueled by these adrenaline pumping schemes. He couldn't stop. Eventually, he cut the middle-man from the equation all together and went straight to the mugging/robbing. It was much easier that way, less thinking. Though, the time came when his father was succumbed to sickness and Yatur lost much of his purpose. This is why he traveled to the North, hoping to find what his father left behind. Whether that be their honor or something different Yatur /will/ find something in the north to give him purpose.
Yatur was feared by the general populous. Being different When patrolling the town, he was on the receiving end of many a snide comment and dirty look. As a defender of the village, it was Yatur's duty to keep the villagers safe. The villagers who ridicule him... count on him to keep their valuables safe. It always seemed... wrong to him. Yatur had caught wind of a small group of thieves who were planning to strike on a local bowyer. He had a monopoly on bows and bow repairs and was dominating the market, it was the perfect target.
This was the first moment of conflict in Yatur's mind. He was a defender. His job was to protect these people. But these people treated him like garbage on the side of the road. He thought up of a plan. Why not /let/ the thieves steal from their mark /then/ bust them up and take what was stolen for himself? He donned a mask and decided to execute his plan.
He waited in silence, waiting for the thieves to do their thing. Hours past.. but you spot a shadow in the moonlight. A group of three slinking through the darkness. They approached the window... a few moments pass... they enter. He waited. Minutes seem like hours, his fist clenched around his club as he carefully looks on.
There they go.
He followed, making sure to keep your footsteps as light as possible. They begin to drink in celebration over their goods. It was not a grand haul to be sure, but that large sack of Kura will be very helpful in procuring medicine for his father. He waits for the alcohol to do it's thing... then he strikes. Three drunk and tired thieves give little contest to Yatur's strength and surprise. A large swing from his club brings the leader to the ground, and the other two surrender immediately. Though it would be a shame if they were to give any details of his stature to the town. There are very few in the Crookmire who are as large as Yatur. A heavy club swing to the back of the head is sure to give them a concussion and make their memory hazy. And if he swings a little too hard, well, who's going to miss a couple thieves.
Yatur's grulk blood is fueled by these adrenaline pumping schemes. He couldn't stop. Eventually, he cut the middle-man from the equation all together and went straight to the mugging/robbing. It was much easier that way, less thinking. Though, the time came when his father was succumbed to sickness and Yatur lost much of his purpose. This is why he traveled to the North, hoping to find what his father left behind. Whether that be their honor or something different Yatur /will/ find something in the north to give him purpose.
Characters personal strengths and weaknesses:
Well rounded character balance is a big part of being an enjoyable villainous character. (I.e equal strengths and weaknesses)
+ Strong willed
+ Strong of body
+ Trained with blunt weapons
+ Trained with heavy armor
+ Patient
+/- Very Large
- Not well learned in the traditional matter
- Unable to read/write
- Greedy
- Compulsive
- Hot Blooded
- Stubborn
What tier of intrigue are you hoping to achieve for your character, and why does your character deserve that tier?
Please list each tier and a short explanation of why you feel your character has developed some of the attributes found within the tiers.
At the moment I'm hoping for 2. With some actual rp in game and some documentation I hope to achieve 4 in the future.
Mugging / Assault
Yatur has assaulted and mugged many a thieving party and traveling merchant band in the Crookmire. His willingness to get his hands dirty is unparalleled almost to the point where the goods he was mugging for are secondary to the combat beforehand.
Burglary / Pick Pocketing
Yatur is definitely not as adept at the finesse side of thievery, though he is more than capable when the aggressive path is absolutely not an option. Whether this be bumping into someone to steal their house keys or silently opening a lockbox, Yatur has the experience to complete this tasks.
Sale of Illegal goods/
With the accumulation of stolen goods, it is very important to find places to offload these goods for spendable Kura. Yatur does not have a silver tongue, but a copper one is a close second. He has the skills necessary to find customers with enough finesse to keep his name clear.
In what way do you believe you can contribute to the server’s roleplay by getting an accepted Intrigue application?
(Only include this if this is your first time making an intrigue application.)
In my experience, roleplay servers between events hold a time of 'peace' or a lull in action. It is my hope to spice up this 'lull'. I hope to remove the false sense of security that comes along with these in between moments and give a little bit of grit to the server. I also am joining a group irp that might be able to get some spicy stuff rolling.
Do you understand that villainous roleplay on the server is taken very seriously, as it comes with a lot of power? And do you understand that doing things your character is not allowed to do may lead to you getting blacklisted from making further villainous characters?
I do.
Do you also agree to your villainous character permanently dying if killed through roleplay?
(Only applicable for intrigue tier 2 or above, if you’re just applying for tier 1 do not include this)
I wouldn't have it any other way.